How to create an 360 image and 3D effect?
Hi, i saw an interesting video here on how to create a 360° panorama image for VR using Photoshop. You have a kind of panorama template for orientation, on which you can draw. But how do you now create a 3D effect so that it looks like the cube is tangible in space and "sticks out" in VR headset? I have placed this image side by side and moved it slightly, but it doesn't work. That's how it's done in the VR videos, isn't it? Best regards, René819Views0likes0CommentsOVR Hand grab button launches the player (without object in hand)
I've followed many videos and tutorials and fixes but none seem to fix the problem I'm experiencing. Most people have been launched back due to the object they grab colliding with the player and pushing them back, however that is not what happens in my case. Whenever I press the grab button even if there is no object in the players hand, depending how close the hand is to the player, the player will launch back. If I decrease the player controller radius, the radius the player can grab without getting launched decreases so I'm assuming it has something to do with more collision issues but I don't quiet know how to fix it. If my description wasn't good enough I can post a video on what's happening too. Thanks1.1KViews1like1CommentA very important situation for the VR Audio Development.
https://www.youtube.com/watch?v=-oSlbyLAksM Read the comments. Someone get back what Aureal 3D "left behind". For me: I believe there should be an "option" to drive up the "occludes" for those who wish to have a better amazing experience. I don't really want stuff to sound "real" I want it to be dramatic. Movies aren't "real" they are "dramatic". They use all kinds of things to make a movie look emotional like filtering and depth of fields. You want to remove this part of the experience because it should look "real"?652Views0likes0Comments2D Flash Games For Oculus Rift
I'm not very familiar with making games in 3D, but I have used Macromedia/Adobe Flash for quite some time now, which is used to make 2D animations and games. So I'd like to see if you can create something that works for the Rift. Another thing to mention is that you can run a flash on anything really, so you don't need a particularly good computer. I don't have my Rift yet so if you could try a few things, then that would be highly appreciated. The number in the bottom left corner is supposed to be the PD, but all it really is, is a variable that tells how many pixels apart the objects should be on the screens. Then that is divided by another variable which is bigger if it is supposed to be far away. What I would like to know is if the red ball appear to be close and if the mountains appear to be far away, if so, how close and far away. Also what your PD is, and what you set the number to, so that I can make it more accurate. If there aren't enough to look at in order to make a judgement, please let me know. All you need other than the main file, is holophone3d's overlay which distorts the screen, which can be found on the middle of the page here: viewtopic.php?f=29&t=299 To open the file, just right click and open with any web browser. Oculus Rift Test.rar3.2KViews0likes2Comments