Launch app with tracking disabled.
Hi there, can a UnityXR app launch while headset tracking is disabled? One of our clients wants to use their Quest 1 headsets on ships for training purposes. Due to the ship's movement, the headset loses tracking frequently, leading them to disable tracking entirely. Our app doesn't require 6DoF, but it fails to launch if headset tracking is off. I've examined the YouTube app's manifest file, as it can launch with tracking disabled, and attempted to replicate its settings in our app's manifest. However, our app still won't launch when tracking is off. Is there a way to launch a UnityXR app with tracking disabled? Unity 2021.3.25 Oculus XR Plugin 3.3.0 (latest that supports Quest 1) Thanks.833Views0likes1CommentQuest 2 - Force 3DOF for project
Hi, how can set the project I'm working on to 3DOF only? I disabled "Use position tracking" on the OVRCameraRig component, it kind of works, but the visual result is quite different from disabling "Tracking" on the device ( quest 2 -> Settings -> Device -> Tracking). The device tracking turned of behaves as it should, but disabling it on the CameraRig distorts the panels a bit when looking around, looks really bad. Is there another way to force the app to go 3DOF?1.1KViews0likes0Comments