Turning off HMD tracking (all 6 DoF)
Hello there, is there any way that I can turn off the all the degree of freedoms? I mean, I want to use Oculus SDK or Unity XR Interaction Toolkit to cast something from a Unity scene and do not want it to rotate or move either. I want to turn off HMD tracking completely. Is there any way that I can achieve this? Thanks...613Views0likes0CommentsSensor data with highest frequency
I recently discovered, by using the new Input System, that the device reports high frequency data (got around 150 Hz in editor). This data includes deviceposition & devicerotation, but also devicevelocity, deviceangularvelocity, deviceacceleration, deviceangularacceleration. Are the velocity and acceleration derived from position and rotation? Is it the raw data from the IMU? As a follow-up, if I integrate the acceleration twice - would I get the position? Or is there any discrepancy?870Views0likes0CommentsHow should I develop for Go using the Rift?
I'm planning on making a Go program, but it's just so much faster to develop using the Rift. Is there a way to restrict my 6DOF of my camera and controllers to 3DOF to fit that of a Go? The Go moves the controller in a special way when rotated. I want to simulate that for the Rift. It doesn't just stay in place and rotate around itself.667Views0likes1Comment