Oculus GO 72hz only working after pausing game SOLVED!
Hey everyone, I am running into a problem using the 72hz mode. I am using OVRManager.display.displayFrequency = 72.0f; in the Start method of a Script and until now (I think) it always worked. But now looking at a frame counter in game I realized the game was capped at 60fps until I minimize the app using the controller menu button and then return to the app. Has anyone run into the same problem? This happens even if I delay the above mentioned code line for some seconds. I am using Unity 2018.3.9 and the Oculus Integration 1.35 from the Asset Store. Any help is appreciated, Julian1.4KViews2likes4Comments