4.20.1 weird screen issues
I am getting a weird glitch when I am using Unreal Engine 4.20.1 and the Oculus Rift. Please see the attached image. This happens even when I set up a blank project and set it as mobile target hardware, 2D 3D scale, and no starter content just like the documents say to try. This issue doesn't seem to effect 4.19 or 4.18 and doesn't happen when I am testing the level with the Vive. I am running an AMD RX580 8gb GPU with the latest firmware (I even tried to roll back a few revisions just in case) AMD FX-6120 Processor (I know it is only 6 core but it usually does O.K. for VR) 16gb RAM Windows 10 64-bit I posted this in the Unreal AnswerHub but so far have had no responses. I thought I would check here.1.3KViews0likes6Comments