How to set up Client Achievements in Unity?
I have a box collider that is a trigger with a Script that runs Platform.Achievements.Unlock("HELLO_WORLD") because my Simple achievement name is "HELLO_WORLD". From what I understand from the documentation, this should work, as this achievement is marked as a Client Authoritative write policy achievement, but nothing happens when I make contact with my box collider. Is there an extra step I need to take?608Views0likes1Comment