Can't get Addressables from OBB?
I still can't figure this out. I'm trying to use addressables and store them in my OBB expansion file for my quest game. Everything should be downloaded at install time, not worried about updates or DLC right now. Everything works perfectly in the editor, but when I use Split Application Binary and make a build, it can't find my files. My addressables definitely build, I can see that my OBB file is 3x the size of my APK, and when I convert it to a zip and open it, I can see the files are there. I made sure to name the OBB file correctly and put it into the correct folder in the quest's file directory. The error I get when trying to load a scene is RemoteProviderException : TextDataProvider: unable to load from url : jar:file:///data/app/com... etc I'm using Unity 2019.4.32 and Addressables 1.18.19 Any help would be extremely appreciated!2.1KViews0likes7CommentsApp Freezes in Oculus Quest 2 when Loading Addressable Asset (Unity)
I'm hitting a major blocker that's stopping our development. The problem is we are using Unity's addressable asset system to load important content for a game (a list of models, our game is a sandbox game of sorts). When we try to load the asset in the headset, the app will crash 3 seconds in or it will just completely freeze up indefinitley. It works perfectly fine if we take out a lot of models and the obb file is only 200 mb but when it is 1 gb, it will just stop working. It also works perfectly fine locally. Any idea why this would be the case or what we can do to debug this? We've been working on this app for a year and a half and right now it feels like we are never going to publish it with this issue. Some help would be greatly appreciated. Thanks!1.6KViews0likes1Comment