Front Facing Cameras and Hand Tracking
Hi I have a few questions about the FFC (Front facing cameras) and Hand Tracking. Our app is made for Oculus Quest and we are using Unity to develop our app. The question is can we access the FFC images to better the hand tracking or completely implement our own hand tracking. The normal hand tracking that comes with the Unity plugin is not cutting it for us and we have had to create workarounds. My questions: 1) When the hands go on top of each other and the cameras lose sight of the hands they end up in the wrong transform.position. How can I access the hand tracking data from inside Unity to see what is happening just before this happen. I cant seem to find the right place from inside OVR to get hand tracking data other than controller data. What points does the front facing cameras map and where can I access it? 2) Can we access the FFC:s in Unity? This was done fairly easy on HTC Vive Pro but I can not find anyway to grab the images from the Front facing Cameras. I would like to get the OVR data to implement my own code for hand tracking and environment mapping and for the QR code finding in our test area. I would really appreciate if you could point me in the right direction or answer me directly. Best Regards Jagi961Views1like0CommentsHas anyone seen any guidance or documentation on how to use a custom mesh with handtracking?
Hey All, (sorry for the cross post with unity development, just realized that this might be more appropriate here) I've been playing around with hand tracking, along with arm and body presence using IK. I'm hoping there's someone out there who has some seen some information or documentation on how to go about swapping out the Oculus provided Hands used in hand tracking with your own model. So far I've got the following https://www.youtube.com/watch?v=__bBJpAmNfY ; which, in terms of the arms and body are "OK" but the next step there is to get each of the underlying model's fingers to move and animate with the OVRHandPrefab Anyone have some idea on where to start there?519Views1like0CommentsWill there be an option to mix controller and hand tracking?
This is a question that probably only somebody working at Oculus can answer, but I was wondering whether we will be able to mix controller and the newly announced hand tracking at the same time. What I mean specifically is a situation where the player is holding a controller in only one hand while the other one is tracked using the cameras. Apart from being able to do this, would a game that uses this kind of solution be allowed on the store, or is it something that is not encouraged?Solved1.2KViews0likes1Comment