Passthrough over link not working in 5.1.1
Hey all, I've spent the last few days trying to get passthrough over link to work either via VR preview or a normal build to windows, and neither will function properly or at all. I can build the same project to native quest and it works fine, but any type of using passthrough over link is not working*. I've also reached out to multiple people I've found that have mentioned trying passthrough over link on twitter/reddit/multiple discords (unreal slackers included) and not a single person has come back saying they got it to work normally. I have gone through every bit of documentation I can find, checked these forums as well as epics, and no one has an answer. So I'm reaching out hoping SOMEONE can shed some light on these questions: 1. Does passthrough over link function at all currently? If this does not currently work, is there any sort of eta on when it will? 2. Which version/s of unreal should this be functional on? 3. Does it matter if we use airlink vs. wired link? 4. Is there current documentation to can be referenced to set this up? - (https://developer.oculus.com/documentation/unreal/unreal-passthrough-over-link/ <- these do NOT lead to working passthrough as its the same docs everyone else who has failed to get it to work has referenced as well) Related settings: Test scene with the same example with both hole textures to be safe: Quest 2 Native Build: Windows build: VR Preview results in the same as the windows build above (just all black where passthrough should be). I have tried these same settings with Vulkan, DX11, DX12, rebuilt the projects from scratch, tried using steamvr and virtual desktop, tried airlink vs wired link. I have also tried changing the passthrough component stereo layer shapes to every option and tried underlay vs overlay. A couple times I have changed the shape from something to Reconstructed Passthrough Layer and preview again, and passthrough will come up, laggy and covering the full screen, but I can not make this happen programmatically (toggling visibility of said components as per the best practices page says to do). Basically the only way I can get any sort of passthrough while using link is if it shows up upon launch and cannot be toggled on or off at all. Any info/tip/suggestions would be greatly appreciated, and if its something I have missed I apologize. Thanks in advance!5.7KViews2likes8CommentsPTC v66 - Extremely slow load time on larger unreal game
Large UE games are incredibly slow to load on v66 (like 25 seconds) The same apk/obb loads in around 3 seconds on v65 and earlier. It's built against the v65 SDK. Something really weird going on with v66. I also notice sometimes OS apps are hanging/going really slow to load (like airlink) To reproduce install asgards wrath 2, First run is a bit slow but normal, compiles shaders etc. Close it Second run sits on the ... screen for 25 seconds then loads. Same for all subsequent runs. [EDIT] This appears to be to do with the app's apk signing certificate. A load of errors in the log are occurring for the 20 second wait. Certificate buffer not long enough, returning If I rebuild my app with a new certificate it then works but I can't change this on the store773Views0likes0CommentsSeeing squiggly black border of passthrough sight when pIaying in-Editor via AirLink
When I play in-editor with VR preview through AirLink with Unreal Engine 5.1, I see a squiggly line on the border of the pass-through field of view, and a black surface is also visible beyond that line. Every time I turn my head and look, the border disappears one beat later, and remotely rendered virtual objects are also drawn one beat later in Meta Quest 3. https://drive.google.com/file/d/1uFCzU5AktYFgdz39WeXbXasiYmbxFVEF/view?usp=share_link1.2KViews0likes0CommentsAir Link disconnects when headset is taken off
I use the Quest Pro daily for work and the air link app has been fantastic so far. But there is an annoying problem, whenever I place the headset on the dock for charging, the air link connection is broken off within minutes. My PC gives me an error saying it lost connection and cannot find the oculus device (even though it shows that it is connected and active on the Oculus app!). Now when I put on my headset again, I have to reconnect to the air link, go to oculus home, and then set up my monitors all over again. This is becoming a tedious process as I have to repeat this 10-15 times a day. If there is a simple fix for this, please let me know. If not, please improve the reliability of the air link connection928Views0likes0Comments