Use Take Recorder to record animations from tracked hands
Hi everyone, I have hand tracking activated and am trying to record the hand components using the Take Recorder plugin. My goal is to capture hand animations which I can later on apply to a NPC without having to manually animate hand poses. I was able to record animations from the official HandSample when using the controllers to manipulate the hand mesh. But when switching to hand tracking the hand poses are not recorded. Instead, only rotation and position of the hand component are stored in the sequence. I hope I managed to express what I am trying to achieve in a comprehensible manner. Has anyone tried to record hand animations from tracked hands using Take Recorder before and got it running? Or has an idea what I am missing? Thanks for your help!Solved8.1KViews0likes11CommentsHand Animations Not Playing
I apologize upfront if this is something simple. I compiled the Oculus source from GitHub, and ran the HandSample. Then I migrated the VRCharacter blueprint with al the associated assets to my own project. The hands are visible in my level. The tracking is really good, however, the hand animations aren't working. Any ideas or suggestions would be greatly appreciated. Thank you.379Views0likes0Comments