Rejected Applab Submission
Hello, Meta Quest Developers! I'm reaching out to you because my Applab submission has been rejected due to an issue with the "App Metadata," but I wasn't told specifically what the issue was. I have recently have gotten the game from a friend who told me everything being good, I'm a little confused on what needs to be changed in order to get it released. If you could clarify what I need to change, or how I can resolve this, I would greatly appreciate any feedback given that I have a community of over 60,000 users who are waiting to play the game again! Best regards, Protogen45Views0likes1CommentSubject: Request for Guidance - Innovation Proposal and Strategic Partnership Request
Dear Meta Community/Support Team, My name is AS33, I am a Strategic Designer and Independent Developer. I am currently researching innovation modules that may be relevant to several Meta teams, including but not limited to Meta Horizon, Generative AI, LLaMA, and Experimental Interface Research. I am seeking guidance on the following: 1. What department, contact, or channel is best for submitting innovation proposals or partnership ideas? 2. Is there a dedicated team within Meta (e.g. Horizon Labs, Research, R&D, Co-Design, etc.) that reviews early-stage concept proposals from external independent authors? 3. Are there any internal innovation or consulting programs (e.g. Co-design Program, Meta Open Research, Meta Quest Creators Hub) that are currently accepting new participants or promising collaborations? I am particularly interested in hybrid models where I can contribute not as a permanent team member, but as an external signal architect, designer, or creative collaborator. My goal is to explore mutually beneficial options that could include: - Strategic consulting on symbolic systems, neuro-alignment, or immersive signal architectures - Early testing collaboration with the Meta Horizon or Generative AI teams If you can forward this to the appropriate team or share the appropriate contact paths or application portals, I would greatly appreciate your help. With respect and gratitude, AS3349Views0likes1CommentCan't access Analytics for App Lab app
In the developper dashboard, Analytics pages are definitly empty for weeks... Except of "Marketing Attribution" and "User Engagement" that gives an approximation of the sales with "Conversion". We have more than the first step of 100 sales for sure. Is this normal? There is always : "Disable Ads block Oculus Analytics might not work when your web browser is using an ad blocker. Turn off ad blocker and refresh your browser to view your analytics data." But I try with a lot of browsers and always this error...2.7KViews0likes3CommentsWhen trying to upload a game to Applab i get an error
When trying to upload a game to Applab i get an error saying "Android Target SDK version is 34, but should be 32 or lower (targetSdkVersion in AndroidManifest.xml)." im not sure what that means. Does anyone have a solution or can anyone help me?1.4KViews1like3CommentsIAP. GetProductsBySKU returning 500
Hi, Recently IAP.GetProductsBySKU started failing in Unity app with Code: 20001, HTTPCode: 500, Message: {"error":{"X-FB-Debug":"Qdys/WoLVIZztE3uCQ2y79x2u6OpDuLsmjqeA/hIMC8kYvC1iArjkvnhLYRRhycciBo3z8qpVvWomk1AM4F9hQ==","code":1,"message":"An unknown error occurred","x-fb-trace-id":"ANo00ooG9pl"}} This used to work, I didn't change anything: * Other endpoints return data correctly and succeed (Users.GetLoggedInUser, IAP.GetViewerPurchases, Entitlements.IsUserEntitledToApplication). * The app initialized successfully with the app id. * Data use checkup is all green (Attached pictures) I don't know what else to try, all other endpoints except608Views0likes1CommentCollecting payment outside App Lab
I thought I read that Oculus won't allow us to collect income/payments for app lap apps outside of the Oculus platform without some kind of agreement with them. But I can't seem to find that, and I just now ran across this post that says we can sell keys without giving any revenue to Oculus: https://developer.oculus.com/blog/oculus-distribution-channel-guide/ We're building education apps and want to be able to sell "bulk" licenses to schools, for example, in addition to sales to individuals on app lab. Can somebody point me to the right answer/resources/docs on this issue? Thanks in advance!Solved8.1KViews1like9CommentsCan not pass VRC.Quest.Functional.6 (App must only include Quest HMDs and controllers...)
Hello All, I submitted app on app lab. After released app, get response from oculus that Changes requested and can not pass VRC.Quest.Functional.6 (App must only include Quest HMDs and controllers...) Anyone have an idea how can pass this VRC.Quest.Functional.6 requirements?1.8KViews0likes3CommentsPre-Existing Kotlin Android App - Unable to upload without Oculus SDK
Hi, I have an existing android application written in kotlin which I wish to upload to the quest store. I have built and run the application on a headset locally and it all works perfectly. Upon uploading to the store i get the error "* Oculus SDK not found or older than 1.0." The app does not include the Oculus SDK or similar as it is not needed. It does not take advantage of any headset specific features and is just your standard 2d app. Is bundling the sdk in required to upload to the store? If so is there documentation on how to do so with an existing kotlin app as all the documentation is largely around apps containing native code and doesn't provide clear guidance on this use case. I've considered grabbing the OpenXR samples and smashing that together with the existing app. Is this a reasonable approach? It seems over the top especially for an app that won't require the SDK (for now). Thanks, Nathan950Views1like2Comments