Oculus Quest - Way to Store
Hi, We have a question about how it's working now. Previous to have a chance to get your app on the Quest Store you needed to send a draft or idea of a project on a very-early level of development to the Oculus team. Oculus wrote it clearly "Send your idea as soon as possible to avoid money spent on product that will not be on Quest Store when we decide this way". Now Oculus gives us Lab Apps - that is a really good solution for some small demo and b2b apps but for other apps like games ? 1) Previous : you send idea and Oculus team say if this title will have a chance to be on Oculus Quest Store before you spend all money and even start think about developing 2) Now : you need to spend all your time and money to create an app that MAYBE will go to Store - Oculus will decide if this is good or not and you don't have any voice in it - this is absurd! We asked support if there are some conditions that the app needs to meet to be promoted from Lab Apps to Oculus Quest Store - Oculus team don't answer this question so we decide to ask other developers. Official answer from Oculus is : “We are constantly sourcing high-quality applications for the Oculus Store, and App Lab provides another way for us to identify potential fit.” Do you now any condition or way to get access to the Oculus Quest Store ?1.3KViews5likes2CommentsSlow approval process?
I've submitted my app on the 2nd Jan for approval for the App Lab. Has anybody also experienced these delays? It should be approved within two weeks as far as I know. In the meantime I've imroved the app already and could directly submit a new version. For comparison Google takes about an hour to approve an Android app and Apple a day roughly. Why does that take that long? Meta team, can this not at least be sped up for the App Lab (as the name suggests it's a lab) so that rapid development is possible? After all it's not even on your store.2KViews4likes2CommentsApp Lab "Preview App" Download location
I am needing to share preview builds of an App Lab app via Oculus' preview app feature. I have added another user via Release Channels -> Builds -> Add Users. My users have accepted the invitation and can see the app in the preview apps section of their Account settings on the web browser Oculus.com site. We cannot see the app in the preview apps section on the Mobile App nor can we see the app in the headset. Is there a new location where these preview apps reside?14KViews3likes12Commentscant submit app because assets metadata dont save
Whenever I try to add assets, for example, the logo or the cover art, it all uploads fine and I see it uploaded, but then when I click "save changes" it just doesn't save them and instead deletes them, when I try again, it does the same thing. I can't upload my app to applab because of this reason, because it says "Please complete all metadata sections before submitting" Does anyone else have a similar problem?Solved1.4KViews3likes3CommentsScale seems off on Quest 3
Hi guys, Grabbed a Quest 3, downloaded my game from app lab and the scale of everything seems about 20% bigger. Most noticeable on the hands for obvious reasons but it seems to be the entire game. Its lik the overall world scale is now wrong. Has anybody seen this on their own titles or heard of this? Thanks for any help or advice. Dave2.2KViews3likes2CommentsApp Submission
I submitted my rift app for review by the Meta Quest Store Review Team. The current status is showing that the app is crashing on starting but in my store it is working completely fine. The exact message is "TEST BLOCKER - The app crashes after launching, preventing further testing". They haven't provided the reason behind the crashing of the app. Is there a way to contact them so that I can figure out why the app is crashing on their testing system. Thanks in advance!!.1.2KViews3likes2CommentsPublishing on AppLab it's Impossible and this is hurting our Job
We had out Binary Reviewed, and was asket do modify our Meta information. We modified the Meta information, submitted, and then after a month and a half waiting we had the SAME BUILD rejected because of the problem with IP Infragment (I'm the director of the VR project, there is not even a pixel that it's not made in out office). We made clear that in a Disclaimer, Resubmitted, and now we are still waiting. The first submission was in 20 of January. We are in April and we are still waiting for a review that makes sense. This is hurting our job and wasting our time, can't publish for our client, can't publish for ourself. It's far from a company that is committed on the Business side of the VR. If someone read this, our app ID is 5170670969616250, if someone from Meta read this (LOL). You literally published something called "the unity Cube" on AppLab but not our App. This is insane. And Sad.998Views3likes0CommentsNeed to have a way for App Lab Subscribed Users to choose which Release Channel they want to test
Presently, if a Subscribed User is in more than one Release Channel, they are prompted to download the latest build from any channel that they are subscribed to. We have the need to be able to test staging builds that target a staging database, and release builds that target a production database, and allow testers to switch between those builds. As far as I can tell, there is really no way to do this with the current Release Channels without creating an entirely separate app.3.1KViews3likes1CommentPublic opt-in in release channels not working
I enabled "Enable public opt-in" for my ALPHA and BETA release channels, yet I can't find a way that users can opt-in themselves to the app through the Oculus software or website. With a test account, I've tried searching for the app by full name in the Oculus Store (website, mobile, and in headset) or by using a direct link to the app listing. Neither of these works. How are users supposed to opt-in themselves? Thanks you.2.9KViews2likes6Comments