Rejected Applab Submission
Hello, Meta Quest Developers! I'm reaching out to you because my Applab submission has been rejected due to an issue with the "App Metadata," but I wasn't told specifically what the issue was. I have recently have gotten the game from a friend who told me everything being good, I'm a little confused on what needs to be changed in order to get it released. If you could clarify what I need to change, or how I can resolve this, I would greatly appreciate any feedback given that I have a community of over 60,000 users who are waiting to play the game again! Best regards, Protogen42Views0likes1CommentIAP. GetProductsBySKU returning 500
Hi, Recently IAP.GetProductsBySKU started failing in Unity app with Code: 20001, HTTPCode: 500, Message: {"error":{"X-FB-Debug":"Qdys/WoLVIZztE3uCQ2y79x2u6OpDuLsmjqeA/hIMC8kYvC1iArjkvnhLYRRhycciBo3z8qpVvWomk1AM4F9hQ==","code":1,"message":"An unknown error occurred","x-fb-trace-id":"ANo00ooG9pl"}} This used to work, I didn't change anything: * Other endpoints return data correctly and succeed (Users.GetLoggedInUser, IAP.GetViewerPurchases, Entitlements.IsUserEntitledToApplication). * The app initialized successfully with the app id. * Data use checkup is all green (Attached pictures) I don't know what else to try, all other endpoints except605Views0likes1CommentPre-Existing Kotlin Android App - Unable to upload without Oculus SDK
Hi, I have an existing android application written in kotlin which I wish to upload to the quest store. I have built and run the application on a headset locally and it all works perfectly. Upon uploading to the store i get the error "* Oculus SDK not found or older than 1.0." The app does not include the Oculus SDK or similar as it is not needed. It does not take advantage of any headset specific features and is just your standard 2d app. Is bundling the sdk in required to upload to the store? If so is there documentation on how to do so with an existing kotlin app as all the documentation is largely around apps containing native code and doesn't provide clear guidance on this use case. I've considered grabbing the OpenXR samples and smashing that together with the existing app. Is this a reasonable approach? It seems over the top especially for an app that won't require the SDK (for now). Thanks, Nathan948Views1like2CommentsApplab game not searchable yet
I am the developer of Control Tower VR. I am very excited with the app labs games being searchable on the main store, but so far Control Tower VR is not browsable (go to app lab tab, filter by genre arcade) and not searchable unless I enter the full name of the app. Also, I am not allowed to add keywords to my game. i suppose that Control Tower VR hasn’t been ported over to the open part of applab, but I was wondering what other app lab developers are seeing. Are you able to add keywords, is your app labs game searchable ?2.1KViews0likes9CommentsTest User IAP Checkout Flow Stopped Working
We've run into an issue when testing our IAP purchase flow. Up until this week, when we'd click on an In-App purchase (durable level addon), it would open the Meta App Lap Purchase window, where it would give a price and ask to purchase or cancel, then ask for PIN. This was great for testing functionality. Now, when we click on the IAP purchase, the Purchase flow just automatically succeeds and the level gets purchased without prompting with the Purchase Flow window (no confirm purchase, no pin). This happens even after removing the Test Users IAP entitlements. If we turn off the "Inherit organizations entitlements", then the purchase flow just fails with the test user - doesn't even pop up the window. Has anyone else noticed a change in the IAP Checkout flow functionality starting this week? It would be nice to test the checkout flow with our test users before releasing our updates.Solved17KViews0likes15CommentsHow to remove build from Production (App Lab) channel?
Hello! I wrongly push a build to the Production channel and I could not find a way to remove it, I dont want my test users to see it. The only solution I can think is to delete the app and create a new one, but that's not ideal, I'll have to make invites again u_u Is ther a way to remove it? I want that channel to be empty for now. Thanks in advance!!1.1KViews1like2CommentsApp Submission
I submitted my rift app for review by the Meta Quest Store Review Team. The current status is showing that the app is crashing on starting but in my store it is working completely fine. The exact message is "TEST BLOCKER - The app crashes after launching, preventing further testing". They haven't provided the reason behind the crashing of the app. Is there a way to contact them so that I can figure out why the app is crashing on their testing system. Thanks in advance!!.1.2KViews3likes2CommentsIAPs Not working second time
I have a consumable item setup in my Meta Dashboard and have it implemented in my game. When you go buy it in-game for the first time, the pop ups to purchase appears and you can purchase it. Then the next time you try to purchase, there's no popup. But the purchase is successful and the currency is being given. Support saying "go on forums" but no one ever answers me. Can anybody help me? im pretty sure my script IS okay. Unity 2021.3.19f1Solved4.1KViews0likes15Comments