Horizon Worlds Bug Report: Crashing Every Time I Select or Move Anything (Meta Quest 3)
What is going on with Horizon Worlds right now? Build Mode keeps kicking me out of my world after just a few object movements. Even selecting or touching an item can cause an instant crash, and it’s been happening constantly on my Meta Quest 3. This doesn’t happen on PC with the bot or in the desktop editor — it’s only the headset version. Issue Summary: Horizon Worlds keeps kicking me out of Build Mode on my Meta Quest 3 any time I try to interact with anything — selecting items, moving objects, or opening scripts. What’s Happening: Selecting any item (wall, object, asset, etc.) Moving an object even slightly Opening or editing any script → Causes Horizon to freeze and immediately kick me back to the Horizon menu, with no warning or error message. Repro Steps: Enter my world on a Meta Quest 3 Go into Build Mode Select any object, open any script, or try to move anything Horizon crashes and exits Build Mode instantly Frequency: Happens every single time Very rarely lets me touch one object before crashing 90% of the time it kicks me out immediately What I’ve Tried: Restarting the Quest 3 Reinstalling Horizon Switching Wi-Fi Reloading the world Loading older backups Checking memory (world is well under capacity) Testing other worlds (no issues there) Other people in my world don’t get kicked — only me Expected Behavior: Be able to select, move, and edit objects without being thrown out of the world. Actual Result: Instant crash every time I interact with anything. Device: Meta Quest 3 Impact: I cannot build at all — any attempt to edit the world immediately removes me from Build Mode.12Views0likes0CommentsCustom Models: Animations
Hey Guys, Seasoned TS engineer here, but a n00b when it comes to game development, Well with models and animations in particular, Right now, we have some UABs in the public assets which are NPCs that come with baked in animations, am i right to assume. Meta does not support allowing users to import custom models with their own animations, and if I wanted to do this, I would need to import different meshes and then script them together. If I am incorrect, please point me in the right direction, Or if the above assumption is correct - does anyone know any streamlined workflows for a solo dev? I don't want to make crazy custom animated characters, just to have some unique models, so i am not stock with stock assets. ThanksSolved46Views0likes3CommentsMissing avatar bottoms template
I was working on a design for a pair of avatar shorts. In the recent update to the avatar Bottoms templates, the template I was using is no longer listed as a bottom. Can you add it back, please? The template is of some athletic shorts. Please see the attached images and files. Video of missing shortsSolved40Views0likes2CommentsCustom Avatar Items not loading. Generic Purple avatar.
I can't seem to get my newest created avatar items to work when going to a world. I load in as a generic purple avatar. But my custom avatar items have published successfully and show up in my avatar preview when equipping with these items. Just fails when I go to a world. HELPSolved61Views1like6Comments[Meta Worlds Desktop Editor] Is animation import now supported in the Custom Model Import tool?
While importing a custom 3D model in the latest Meta Worlds Desktop Editor, I noticed there is an "Import animations (experimental)" option in the import dialog. Previously, animation import was not officially supported, and creators had to manually animate objects using scripts. This new option looks like it might allow importing baked animation clips from Maya or Blender (it even mentions "Bake Animation" and "Sampling Rate" settings). Has anything changed recently? Is there any documentation or example explaining how to use imported animations once the model is uploaded? Additionally, is it possible to select which animation from an FBX file is used after import, or are there any specific guidelines or limitations regarding supported animation formats and settings?49Views2likes1CommentMusic Player Asset tutorial | No scripting
Musical Player Asset Tutorial Usually I make videos on how to code things from scratch. I made a great Music Player but found a much better one in the public asset library that was created by MetaQuestGod. In this video I show you how to set it up, even though the asset does come with very understandable instructions. I guess I just really wanted to make this video. There is a lot of code and two different scripts but you won't even have to open them to customize this music player.12Views1like0CommentsMake & Import an Animated FBX Using Blender 4.5
I know some have been struggling a bit with this. Here's a super-simple 15 minute workflow to: Create a simple animated 3d mesh in blender Export it to FBX with animation and import it to Horizon Worlds Please like and share to anyone that might find it useful Subscribe to my youtube channel for more tutorials and Horizon Worlds usefulness https://www.youtube.com/@The3EyedTiger
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