meta avatar movements not updating to client/client conection
Hi, I'm making a local multiplayer app for meta quest 3 and I'm using meta avatars. The movements of the avatars are doing well on the conection host/client. But if I'm with 3 players in the room, the client players are able to see the movements of the host avatar, but the other client avatar stay fixed in the "T" position with the open arms and the movements dont update. Any solution?402Views0likes0CommentsMeta Avatar Legs no moving like in Quest Home Page
I want the legs to move like it does in the Quest Home Page. It automatically shuffles and takes small steps depending how the user moves his head. I am using Unity and have been able to spawn the legs but they are stiff like wooden logs.781Views1like1CommentHow to force Avatar Hand to blend as Interaction Rig's hand when grabbing object
I'm trying to have the Avatar hand (from avatar sdk) to shape as the interaction rig hands when grabbing object. For example, in the samples scenes if I put the avatar in the TouchGrabExamples scene when i grab an object the interaction hand actually stop at the collider position while the avatar's one go all the way through it. Someone have an idea for solve it?982Views4likes1CommentMeta Avatars integration
Hi to all! I am struggling with integration of Meta Avatars 2 into existing project. You can see errors I am getting in the build: More details you can find in a post at the end of this thread: https://forums.oculusvr.com/t5/SDK-Feedback/Meta-Avatars-SDK-Feedback-Issues/td-p/894217871Views0likes0CommentsI try to get the user ID to set the oculus avatar. However the ID I get is always 0.
How to get the correct user ID void Awake() { Debug.Log("---------------------------------"); text.text = "begin"; Oculus.Platform.Core.Initialize(); Oculus.Platform.Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback); Oculus.Platform.Request.RunCallbacks(); //avoids race condition with OvrAvatar.cs Start(). } private void GetLoggedInUserCallback(Message<User> message) { if (!message.IsError) { myAvatar.oculusUserID = message.Data.ID.ToString(); text.text = "no error id is: "+ myAvatar.oculusUserID; Debug.Log("ID:"); Debug.Log("message.Data.ID.ToString()"); }2.4KViews0likes3CommentsHow can i shake only head of avatar with headset
I'm developing a simple game with oculus quest. i imported a avatar and matched each head, hands between avatar and oculus quest. but there is a problem that when i shake my head left and right, the avatar turns body following the headset. i wanna make it only avatar neck following headset and i wanna turn the body via right stick controller thankyou496Views0likes0Comments