Other players avatars not showing up in Rift Application.
Dear Devs, My app has Rift and Quest support. I've created two applications in dashboard, one for Rift and one of Quest. I've also pasted the app IDs in the Platform and Avatars Settings file in Unity. Added a sample build to Rift application and Quest application and uploaded the build, added test users oculus email ID. The same oculus email ID is being used for the login inside Unity as well. I'm getting the blue default avatar instead of the user's avatar in the Rift Application. Please let me know how to resolve this. I've also added the Data Usage Checkup => Avatars, User Profile and User ID. Please let me know if anybody has resolved this issue.Solved3.7KViews1like11CommentsIs the avatar sdk compatible with non VR mobile Android?
I'm working on a cross-platform VR/PC/mobile application, and I'm considering using the Meta Avatars SDK to implement user avatars. For non-VR users, I would use avatar presets. Does the Avatars SDK require being built on a VR platform?722Views1like1CommentHELP: META Avatar networking
Hi all, I am trying to create a multi-user app in Unity for Quest 2 using the Oculus SDK and the META avatar SDK for avatar representation. I am currently stuck in the networking step. Here are two options that I am trying at the moment: 1. Using OSC to pass Transform data from local to remote avatars, but for some reasons the visuals are not moving even if the transforms are updated. This seems to be linked to the way data is passed to META avatars, but I haven't identified the issue. 2. Using Photon to pass out avatar data from local to remote avatars. This seems to be the most popular option from what I have found online, but I struggle to understand it and make it work. Besides, using Photon requires the internet and probably adds significant latency ? I'm going to give myself one more week to try and solve this issue using the Meta SDK, but eventually if I don't find an issue I will switch to another avatar package. Any resources are welcome, such as tutorials or good courses on multi-user unity apps or places to get help ? Thank you in advance !2.2KViews2likes2CommentsMeta Avatars integration
Hi to all! I am struggling with integration of Meta Avatars 2 into existing project. You can see errors I am getting in the build: More details you can find in a post at the end of this thread: https://forums.oculusvr.com/t5/SDK-Feedback/Meta-Avatars-SDK-Feedback-Issues/td-p/894217870Views0likes0CommentsMeta Avatars dev with a Quest 2 and CV1
I'm playing around with meta avatars, and own a CV1 and a Quest 2. Is it possible to test multiple avatars in quest using a CV1 in windows unity preview mode for user A and a standalone build on quest 2 for user B? I'm using a Meta Avatars Template from Unity asset store - and when I try the above I get a functional avatar from the quest but not from the CV1. Is there a way I can do this? Would be preferable not to have to buy another oculus headset 🙂722Views0likes0Comments