VRC.Mobile.Input.3
Hey there, I submitted my build to the store and was denied because of VRC.Mobile.Input.3. When a user presses the back button on Gear, it brings them back to our main menu, and then when they press it again, it sends them to Oculus Home. We were denied because this last back button click should take the user to the "Exit to Oculus Home" screen. Where can we access the assets for this screen? Is this "Exit to Oculus Home" screen included in the platform SDK download or something? Or are supposed to create a custom UI that says, "Exit to Oculus Home" or "Cancel" for when a user presses the back button after they've been returned to the main menu of the app. Please let me know, thanks!976Views0likes3Comments[Unity 2017] Back button question
Hello, I received that test result for my app in the Gear VR : A “back” action is interpreted by the application dependent on its current state, but generally it will retreat one level in an interface hierarchy. The short-press should provide a custom confirmation dialog which allows the user to exit the app and return to Oculus Home. There are 2 different interactions a user should be able to do with the back button: a short-press and a long-press. - The back button short-press should open the "Exit to Oculus Home?" screen, and allow the user to either exit or "Cancel" and return to the app. - The back button long-press should open the Universal Menu. Closing the Universal Menu should return the user to where they left off within the app. And on Rift : The universal menu integration in your functioning as expected. The intended behaviors include: 1) pressing Oculus Home button should bring up Universal Menu, 2) pressing the Oculus Home button again should return to the app experience, 3) re-orientation within Universal Menu should reorient users in the app experience and 4) exit to home should bring up a prompt that warns user that he/she is exiting the experience. Selecting "Reset View" from the Universal Menu doesn't function properly. The app doesn't pause when opening the Universal Menu or when removing the headset. I used the SampleVR from Unity to handle the input, this is my first app with oculus material so I am kinda discovering everything. About those back button problem, I honestly have no idea how to solve that... If someone has a doc about that on unity or with the Oculus SDK for unyti or with the Sample VR where I can find a solution. Thank you. Regards968Views0likes1CommentBack Button functional
Hello guys! Im using Unity and I have problem with back button:( https://gyazo.com/ae900b692a49e3fb5a8a1180b33579e8 - here what i get from oculus review guys. Im using this script from Oculus Utilities https://gyazo.com/344c1ab81915f99458a98224f50f3d7d ; How my back button works now: short press - pause my app and show "exit to oculus home" menu. long press - shows "user info,settings,go HOME" Universal menu. is "short press" is optional feature? can i just do nothing with it? can i post my app only using built-in long press Universal menu? Thank You all in advance985Views0likes2Comments