i can't find OVRManager.runInBackground on the last vesion of Unity/Oculus SDK
Hi Dev Friends :) I have an app who need to download content (video) to make them local to play the easyer, but on the initialisation, i can let the headset be in sleepmode and pause it. I use Unity 2018.2.2f1 (64-bit) and the last Oculus SDK where could I change the OVRManager.runInBackground value ? thanks for your answer :)1KViews0likes2CommentsMonoscopic background with render texture ?
I can't find information on how to achieve monoscopic background with RT applied to a quad. I was able to do it without trouble some time ago then something went wrong. No matter what it try i get weird results. Is this a known issue with actual Unity (5.3.4p5)/OVR Utils versions, or does someone have some advices ?2.6KViews0likes13Comments