[BETA TESTERS WANTED] Only dwarves dig proper holes
Hello fellow VR users. If, like me, you enjoyed "a game about digging a hole" on PC and were wondering if someone was going to do a VR digging game, wait no more. "Only dwarves dig proper holes" is looking for quest 2 , 3, and 3s testers for it's future release on Meta store. If you're interested, please register here : https://www.meta.com/s/5tb2l7uOF Thanks and happy digging !
44Views0likes0Commentshow to access my game in alpha testing
so for a while now ive been learning to use unity and the meta sdk's with it. i decided to make a vr game and uploaded it to alpha all went great except now i dont know how to access the app for beta testing so my friends can use it. please help!1.8KViews0likes1CommentLabs review team confused by ASW (Application space warp)?!
I submitted our app for labs. After a couple of decades weeks the feedback is: "The app runs noticeably lower than 60 frames per second on supported devices". Well if you only look at Oculus' own review tools then yes, it says 36 FPS when application space warp is in use. It is running at 36 FPS steady, as intended. And thus with ASW it becomes around 72 FPS. Please educate the review team! 😄 Also: The Oculus Dev portal is extremely buggy, the UX is terrible, review times are far too long, I never receive emails after a review has taken place, locale is only correct here and there (a mix of english and norwegian in my case) and labs is far from what it is supposed to be in my opinion. Labs makes it sound like something innovative, a way to quickly iterate on ideas. Instead it is a total blocker. Apple AppStore reviews are a breeze in the wind compared -can you believe it!?1KViews1like0CommentsIn Need of Beta Testers
I have recently released a game named MonteCube and it was approved for keys. I received no feedback on why this occurred for the content review. Please comment below if you would like to test out the game for free and give me feedback on your experience and things to improve on. Thanks2.1KViews1like6CommentsDemo Mode feature request
Hi all, i am currently developing an app for a museum using Unity and the Rift S. The museum is naturally a bit worried about visitors going into menus, changing apps etc. The Demo-Mode would be a perfect solution, but if i take the HMD off, it exits the app after a few seconds (demo mode enabled and playing time set to infinite). When putting on the Rift S again i have to first select the app and then select "start" again. This of course is not hard in and of itself, but in the context of a museum where lots of visitors use it and the HMD gets swapped around a lot, an option to prevent the demo mode to exit the app would be perfect. Is something like this planned at all?824Views0likes0CommentsUnable to remove myself (email) from Beta Channel (unknown email)
Hi, I have an Oculus Quest and a dev account with a product. I am unable to remove my own email from any custom beta channel through the developer dashboard in the manage builds section. I get the following error "There was a problem with this request. We're working on getting it fixed as soon as we can. Unknown / Invalid Email Address" If you could help me that would be great. There doesn't seem to show anything in the inspector and I actively used this email address so that error is incorrect. Thanks, Sam660Views0likes0CommentsBeta Release Channel Cap
We're planning to launch a beta soon and hope to invite a large number of our users to test our application. Unfortunately, as each channel supports only 100 users, we are predicting issues and increased overhead with managing users and builds across multiple channels. Is there a way to increase the channel capacity for beta testing?446Views0likes0Comments