Unreal5 body tracking plugin no longer available for Quest3
Firstly, I would like to briefly consult whether the new version of MetaLink has modified the body tracking SDK for Quest3, resulting in the inavailability of the previous UE5 body tracking plugin? I am an Unreal Engine developer. I used the body tracking plugin developed by Meta in my project (the plugin's name is "OculusXRMovement" and hosted in https://github.com/oculus-samples/Unreal-Movement ). Before last year, it was working properly. However, after the recent upgrade of the Metalink version, the body tracking function in the project could no longer operate normally. I checked the demo project's code hosted on GitHub and found that it had not been updated recently, and the "OculusXRMovement" plugin's version remained at 1.0.0. Even asking questions on it received no answers. Last year, I was able to run this project correctly using UE5.5 with MetaXR v74. However, after updating the version of Metalink (85.0.0.239.552), I found that the project no longer worked correctly. And after updating to UE5.6, this project even couldn't run. Meanwhile, the body tracking function in other projects also couldn't work properly in my UE5.5 project (it was still working fine half a year ago). I tested it on two different computers, and the same problem occurred in all cases, But on my Quest 3S device, it still works correctly. To add, my Unreal Engine is setup in Epic Games Launcher with MetaXR plugin, and the version of my MetaXR plugin is v78 in UE5.5 and v85 in UE5.6 So I would like to ask if the OculusXRMovement plugin of Unreal is still being maintenance and update for the latest Metalink version?45Views0likes1CommentMisaligned headset view position/ body tracking
I have a quest 3s and have had no issues for the last few days since I got it, but now my avatar in games is hunched over making it hard to see my hips or chest, and feeling like my view is from in front of my head instead of where my head is at. It also messed up my controller tracking/ perspective in pass through mode, since usually my hands and controllers would match up perfectly and the controllers would have a mixed reality effect to see battery life and a representation of my controllers in passthrough, making it hard to distinguish the two from reality to vr, but now the representation of my hands and controllers dont line up and are smaller than what I see. It's almost like everything seems a bit bigger in passthrough, but smaller in games. Long story short, can I reset the position of my body and head to line up with my own because this is making it hard to interact with holsters and causing bad arm and hand tracking in game apart from the jarring experience of seeing from a foot ahead of my nose209Views0likes6Comments