Best way to find an Unreal / C++ coding team to develop an Oculus Quest App?
I have a team of excellent artists and Unreal Engine 3D modelers and am looking for a app development team to work with us to create an Oculus Quest app. I have looked on upwork and have not found what we are looking for. Does anyone have any other suggestions?596Views0likes0CommentsUE4 switch eye rendered to spectator screen
Hi there, I'm working with a DK2 in unreal engine, and I really need to figure out how to change which eye is rendered to the single eye spectator screen so that I can record some footage. There are a few modes which show both eyes, but all the single eye modes default to the left eye and for my application I absolutely need it to be the right eye. I saw this post on the unreal forums about editing .cpp and recompiling for the Vive, but I have no idea what files I would have to go about editing for the DK2, or how to recompile anything. Not allowed to post links so the name of the thread is "Problem about monitor resolution display in vive vr mode" if anyone is curious. Essentially it just says to edit the line of code relating to the `DrawRectangle` function and changing the values so it selects a different area to crop. I would really appreciate it if someone could help me. many thanks, H900Views0likes0CommentsForward rendering in UE4 - Creating User Interface Material causes Editor crash
Hi there! I've downloaded the Unreal Engine 4.11-ofr version, and tried in a new project to create a new Material with "User Interface" as Material Domain and the editor crashed. I think the issue can be in the RHIUniformBufferLayout initialization because when it tries to get the resource adding its offset to the contents pointer its results in an invalid pointer. I hope this issue can be fixed as soon as possible because the new renderer improve greatly our project performances. Thank you for reading,1.3KViews0likes3Comments