suggestedCpuPerfLevel and suggestedGpuPerfLevel appear to do nothing
Setting OVRManager.suggestedCpuPerfLevel and OVRManager.suggestedGpuPerfLevel to OVRManager.ProcessorPerformanceLevel.Boost has no effect on CPU and GPU levels when observed through the OVRMetrics tool. Both are locked to CPU = 1 and GPU = 1. How do give the app control over these levels to increase or decrease as required by the game? Using Unity 2019.3.34 and Oculus Integration 39.0.0.0 Thanks in advanceSolved3.6KViews0likes4Comments