How to get raw sensor data of Oculus with the SDK later than v1.3?
I've tried getting raw sensor data (raw acceleration, gyro, magnetometer) of my Oculus DK2 via ovrTrackingState::RawSensorData, which is wrote in the official document of SDK v0.4 to v0.8. But it seems that the section related to raw sensor data doesn't in the document of later version than 1.3. And there is no RawSensorData in ovrTrackingState. So can I get the raw sensor data of an Oculus DK2 or CV1 through the official SDK? Or can I get it from another way?5.1KViews0likes5CommentsWashed out (double gamma correction) on OpenGL
No matter which swapchain format I specify, my OpenGL application always renders washed out. That implies that OpenGL always thinks it is rendering to a linear render target, while OpenXR always thinks I am submitting an sRGB render target. Changing the swapchain format that I ask OpenXR to create between sRGB and linear makes no difference, and neither does glEnable(GL_FRAMEBUFFER_SRGB).3.1KViews1like4CommentsWhy does my gameObject's mesh edges were flickering in Oculus?
Hello Guys, I am making a quite big world for my game in Unity for Oculus Rift. Initially when I tried my game with default settings it looked somewhat blurry and mesh edges were flickering like a hell (especially trees). So I changed RenderScale value to 2 from 1. It made huge difference in my game quality but FPS went below 60 and then I adjusted RenderScale value to 1.2 so now my game quality is okay and FPS is also okay. But the problem I'm facing now is the flickering in mesh edges. I even tried with 8x MSAA but still flickering exists. Does anyone know how to solve this. FYI : THOSE FLICKERING PROBLEM IS ONLY IN OCULUS SCREEN, PC MONITOR DOES NOT SHOW THAT MUCH FLICKERING Oculus Version : Oculus Rift CV1 Current Settings : Rendering Path -> Forward, AA -> 8x MSAA, VSync -> Disabled, Color Space -> Gamma, Stereo Rendering Method -> Single Pass. PC Specs : RAM -> 32GB, Processor -> Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz 4.00 GHz, Gfx -> NVIDIA GeForce GTX 1070 If you guys need additional Info, I will provide :smile:6.7KViews0likes9CommentsUse Oculus Quest2 to watch panoramic video dual images
1. Open the VR video in your media file or play it online in your browser 2. Select 360 ° or 180°(3D) mode 3. Then there are repeated images. 4. Pull the trigger and open the video control bar.The viewing experience is normal. 5. Wait 5 seconds.After the video control bar hides automatically, the duplicate image occurs again. Simply put, when you have a video control bar, all the viewing experience is great except that the video control bar itself affects viewing. 6. It will appear in the following applications and websites When viewed directly, there is no video control bar and the image is repeated again.This can also happen when a video is played online in a browser.I suspect the image is too close to me, so we should come up with a plan to adjust the distance between the image and the eyes.Please pay attention to this problem, I am not the only one who has this problem!! (And copy-and-paste capabilities)759Views0likes0CommentsUploading PC Build
Hey guys, just looking for some quick guidance here before I go and use a whole day trying to figure this out. I'm trying to upload a PC (rift) build to my app's alpha channel and basically I was wondering what this process is. Also, I'm using Unity. It says upload binary, which is already confusing because Unity builds have many files. So do I .zip all the content then upload that zipped folder? Do I just upload the .exe file and the rest comes with it? What am I actually uploading? The question about firewall exceptions, is this just for any app that uses networking? And the redistributables, I'm not really sure what that means in general. Any guidance would be appreciated. Thanks!884Views0likes2CommentsHow can i switch the laserpointer (UIHelper) from right to the left controller?
When adding the UIHelper prefab from the OculusIntergration package, it directly assigns it to the right controller. How can i switch it to the left controller? Do need to change the HandedInputSelector.cs for that?821Views0likes1CommentMultiple Apps Running Without Focus
tl;dr Best way to run a program that accesses head position while a different program is 'in focus'? I am beginning (play nice, I have no VR dev experience yet) VR development on an application for my honours project 'Creating a VR driving simulator and analysing head movement in VR'. My main goal as far as an actual application is a program that tracks head position during a session and stores it in a usable data format. I need to be able to run this program while the user is playing a session of 'City Car Driving'. So the app needs to have realtime access the sdk while it is not in focus, or it needs to be an 'overlay' or 'underlay' to the program that's already running. Is this accomplishable? Or do I need to go about it some other way? Thank you, Otto979Views0likes1CommentVirtual reality SDK Oculus failed to initialize after importing oculus integration
Hi, all. I'm facing problems building VR app in Unity. For using oculus touch in unity, I imported latest oculus integration from unity asset store. After importing, the virutal reality SDK oculus failed to initialize. Thus, I couldn't see game view from oculus CV1. By the way, before importing, I confirmed to see game via HMD correctly. Is there any way to solve this problem? Please let me know. The error massage, player setting, and versions of unity, oculus, oculus app version were as follows. Unity 2018.3.6f1 Oculus app 1.29.0.651191 Oculus intergration 1.34 Oculus (desktop) 1.29.11.8KViews0likes1Comment