Meta Quest 3 Recording Area is Too High
I am having trouble with the Meta Quest 3 while recording, streaming, and even casting videos. The video area appears very high. I have to look down to show the lower part of the view. i even tried to casting on phone, TV, PC (web base) and LIVE streaming. its all the same view, its too high. Edit : i already tried reset the headset twice. and the problem is still there. i leave a video for you to see the different. i use scrcpy to record in pc. Link Video : https://youtu.be/YC3VWx03MBMSolved4.9KViews7likes11CommentsQuest 2's "Go LIVE To YouTube" Feature Not Working
So recently I've seen that in the Camera, there's now an option to go live on YouTube and see your chat while you stream. I've tried to use this feature, but every time I do it always says "something went wrong". (for the record I use OBS studio and stream the oculus.com/casting window. WHAT I'VE TRIED: - Going live on OBS then casting - Starting a scheduled live If someone could please tell me what I'm doing wrong I would appreciate any help.13KViews6likes37CommentsFeature Request: Virtual Streaming and Input Camera
How cool would it be to have a Virtual camera that could follow you in a 3rd person view. so instead of streaming and seeing your Shakey POV, you could stream and see a third person view of yourself like a virtual selfie camera or drone?582Views1like1CommentSide By Side Recording / Raw image recording
Hello there, I have a few questions regarding recording videos on Oculus Quest 3. In the headset itself, there is no "both eyes" option. It's available in Meta Quest Developer Hub PC app, however. Can I somehow set it on the headset itself so when I start "Record Video" from Camera app, it would record both eyes? When I set "both eyes" in developer hub, there's no option to record audio. What's the deal here? How can I record both eyes and audio? The video with both eyes has images slanted, which I think also cuts away some of the image. What's the deal with that, why make it slanted? Can I set side-by-side without rotated images? 4. when recording on the headset, mic has agressive noise suppression, making environment sounds completely cut off. Can I turn this off?6.3KViews0likes3CommentsHow to access Quest 3's camera image (or passthrough image) directly within the Unity app
In developing the app using Unity with Oculus Quest3, we want to get the camera image of Quest 3 within the Unity app and recognize specific objects in that image. 1) Is there any way to get the camera image of Oculus Quest 3, or have direct access to the passthrough image ? 2) There is a feature in Quest 3 that captures the current Mixed Reality Screen and I would like to implement that feature directly within the Unity app. Is there an API on the app that can capture the screen of a Quest 3 camera(or passthrough) and if not currently, is there a plan to support it in the future? Your advice and help are appreciated.2.5KViews0likes1CommentCamera motion in passthrough
Hi! I am working on developing an app that rotates or translates the field of view during passthrough at different rates. I was wondering if there was a way to have the cameras on the Meta Quest 2, 3, or Pro track a virtual object that moves back and forth? I want the cameras to move back and forth independent from the user's head motion. I can clip some peripheral vision to make this possible as well. Does anybody have a recommendation on how to do this or think it is even possible with the current plugins? Thanks!481Views0likes0Comments[Feature Request] Visual acuity filter for meta quest 3 ???
Hello everyone and especially the people who are in charge of the technical development of the Quest 3, We're developing a non-commercial application for visually impaired people. The goal is to obtain the image representation in the quest 3 as the real image of the visually impaired person. Through this application that person can show and and let his employer experience what his real visual limitations are. The app is almost done but there is one big hurdle we can't cross. We can't figure out how we can create a visual acuity filter for the quest 3, one that is adjustable to the degree of the person in question. We don't have access to camera software or have the possibility to do in post-processing. We desperately need some help and advice. This application has a noble purpose, your help will be a great help to thousands of visually impaired people around the word !!! Many thanks in advance, Bart.🙏1.6KViews4likes3CommentsHow to access camera image on SDK 56 ?
Hi, Can we access to camera of headset in our application ? How we can perform this ? For developping a mixed reality application for one of our clients, we etudying the possibility to track an object in space by using some visual markers in real world to match position of a virtual replication of this objects in the simulation (it's an medical simulation). But I didn't see any entries in documentation that mention the possibility to access cameras to apply our image computing algorithm. I see trougth this forum that's camera access was blocked for privacy reasons, but I wonder if with the releasing of Meta Quest 3 headset this rules could be changed ? I see we could use shared spatial anchors instead, but in case of my client have to setup his experience in differents rooms, it's not way quicker and easier solution. Thx for your help !1.1KViews4likes0CommentsStatic VR Experience Advice
Hi all, I'm planning a very basic starter 'VR' experience for the Quest/Quest 2. It involves a static VR camera positioned on a boat, the boat is self-driving and follows a very basic circular spline around a low-poly scene. I do not have the expertise to start introducing interaction just yet - it's more of an archvis project with narrative voiceover playing over it. The player will not move, they will just be able to look around whilst sat on the boat. Can anyone recommend tutorials/assets/advice when creating something like this? I'm starting small in the hope I can build on this knowledge.1.1KViews0likes0CommentsIs it possible to get data from the oculus camera?
I am investigating if it is possible to use the oculust camera to recreate the environment, for this I want to obtain the data from the oculus camera first but I am having a hard time finding information about this and I think it cannot be done, could someone confirm me?597Views0likes0Comments