Object placed above MRUK furniture "jumps" up/down when pushing right thumbstick
Context Unity + Meta XR Building Blocks. I'm building an AR app (Passthrough + MR Utility Kit). I show a world-space UI dialog above an MRUK table (Canvas in world space, RectTransform placed at the table center + slight lift to sit on the surface -> all via script). Symptom Whenever I push the right controller thumbstick downward, the dialog appears to "jump" ~0.5 m up, and pushing again makes it jump back down. This happened both on the device and in the Simulator. What it actually is It's not the dialog moving. Logging showed Camera.main.transform.position.y toggling between two values (1.047 <-> 1.547), while the dialog's world Y stayed constant.Solved56Views0likes1CommentStrange display errors inside the camera rig (both eye anchor)
Hi everyone, I'm developing a simple vr application in Unity 3D for Oculus Rift. I'm Using Unity Oculus Utilities 1.26 and Oculus Avatar SDK 1.26. I've noticed these strange errors inside the both eye anchor (Camera RIG, oculus default prefab): there are some many grey elements flickering and disappering on the screen. On the cameras is aplied Post Processing Stack (I've tried disabling this, but I've the same problem). Do you know what is the cause of this error? I've choose the wrong rendering mode? The UI can give these strange problems? I've attached some errors screenshot and rendering settings. Thanks a lot!483Views0likes0Comments