Meta Quest 3 Recording Area is Too High
I am having trouble with the Meta Quest 3 while recording, streaming, and even casting videos. The video area appears very high. I have to look down to show the lower part of the view. i even tried to casting on phone, TV, PC (web base) and LIVE streaming. its all the same view, its too high. Edit : i already tried reset the headset twice. and the problem is still there. i leave a video for you to see the different. i use scrcpy to record in pc. Link Video : https://youtu.be/YC3VWx03MBM
Solved5.8KViews7likes11CommentsQuest 2's "Go LIVE To YouTube" Feature Not Working
So recently I've seen that in the Camera, there's now an option to go live on YouTube and see your chat while you stream. I've tried to use this feature, but every time I do it always says "something went wrong". (for the record I use OBS studio and stream the oculus.com/casting window. WHAT I'VE TRIED: - Going live on OBS then casting - Starting a scheduled live If someone could please tell me what I'm doing wrong I would appreciate any help.13KViews6likes37Comments[Feature Request] Visual acuity filter for meta quest 3 ???
Hello everyone and especially the people who are in charge of the technical development of the Quest 3, We're developing a non-commercial application for visually impaired people. The goal is to obtain the image representation in the quest 3 as the real image of the visually impaired person. Through this application that person can show and and let his employer experience what his real visual limitations are. The app is almost done but there is one big hurdle we can't cross. We can't figure out how we can create a visual acuity filter for the quest 3, one that is adjustable to the degree of the person in question. We don't have access to camera software or have the possibility to do in post-processing. We desperately need some help and advice. This application has a noble purpose, your help will be a great help to thousands of visually impaired people around the word !!! Many thanks in advance, Bart.🙏1.7KViews4likes3CommentsHow to access camera image on SDK 56 ?
Hi, Can we access to camera of headset in our application ? How we can perform this ? For developping a mixed reality application for one of our clients, we etudying the possibility to track an object in space by using some visual markers in real world to match position of a virtual replication of this objects in the simulation (it's an medical simulation). But I didn't see any entries in documentation that mention the possibility to access cameras to apply our image computing algorithm. I see trougth this forum that's camera access was blocked for privacy reasons, but I wonder if with the releasing of Meta Quest 3 headset this rules could be changed ? I see we could use shared spatial anchors instead, but in case of my client have to setup his experience in differents rooms, it's not way quicker and easier solution. Thx for your help !1.2KViews4likes0CommentsHow to do a smooth camera fade without mobile HDR Oculus Quest
Hello, i tried to do a smooth camera fade like Camera fade node, i did it with static mesh with material (Alpha and color parameter) but i got issues on fast to rotate (widget i think the same) in 4.24 i can see angles not faded sometimes. Also, i tried to use the stereo layer, but it's only textures and i cannot smoothly make teleport and unfade.. The "set color scale and offset" node is usable only Color scale in Quest but it's not do all screen fade (like opacity effect).. If someone knows a good solution for Quest to make stable camera fade (without mobile HDR, need optimization) please write and it's will be helpful for a lot of developers.1.1KViews1like0CommentsFeature Request: Virtual Streaming and Input Camera
How cool would it be to have a Virtual camera that could follow you in a 3rd person view. so instead of streaming and seeing your Shakey POV, you could stream and see a third person view of yourself like a virtual selfie camera or drone?600Views1like1Comment