Camera working fine in Unity Editor, but breaking down after a few seconds in the exe build
*After posting this question here, I realized Unity board is the correct place to go, so I asked the same question over there, again. Sorry for the duplicate* Hello, I'm facing a problem that I can not really debug, and I feel like I'm missing some crucial step in building for Windows. So any insight would be much appreciated. Basically, when I run any game that I'm building in the Unity editor it works just fine. But when I export the game as an exe and run it from there, within seconds, the frames start cascading down, getting squished vertically and leaving jittery trails at the top. - The version of Unity is 2019.2.9f1, with Oculus Integration Asset from the asset store, v1.43 - The headset is Oculus Rift S and - The monitor is running at 2560 x 1440 resolution. I captured a video of what it looks like, but apparently I can't attach links yet. So I made a low quality gif which essentially shows what's going on: Has anyone else encountered a problem like this? As I said it seems like I'm missing a step, but I follow the instructions by Oculus Documentation and there doesn't seem to be anything out of order. Thanks in advance566Views0likes0CommentsAbout cameras in Rift S headset and unity
Hi! before asking, im sorry for my bad english (im from Spain) and im also new working with Unity for Oculus. The point is, we have an Oculus Rift S, and we are working in our own project created in Unity, we want to use the cameras from the headset along with our project (change the background from unity to image from oculus's cameras, something similar to the popup menu from oculus store...) but we dont know how to configure them in the unity project or even if we can do it... Thanks in advance for any help or guide you can provide.961Views0likes3CommentsAssigning custom cameras to the separate displays (scientific research)
Hi guys, the question is rather simple: can I assign my own cameras to the two separate displays of my rift? (Unity x CV1) I've been calibrating my display by spectral measurements (I do scientific research on colour perception) and it seems that there is a large colour difference between the left and right display. I'd like to solve this by rendering different cubemaps (with corrected colours which differ for each display) with two different cameras and sending the feed to the respective displays. Thanks in advance547Views0likes0Comments