Gear VR Chromatic Aberration, Blue lines at the bottom of screen. Unity
Hello, I'm developing a multiplayer game for Oculus GO and Gear VR using Unity. After my submission, in my test results, I received the error of: "On Gear VR devices, users are exposed to a blue flickering near the bottom of their vision" Chromatic Aberration or blue lines are formed around white objects located at the bottom of the screen, and red lines around white objects at the top of the screen. This problem doesn't occur on Oculus GO but as far as I know Oculus GO has Chromatic Aberration Correction. I am using The Lightweight Render Pipeline (LWRP) for my game. How are you solving Chromatic Aberration problem? Thanks.668Views0likes0CommentsChromatic Aberration correction on oculus Go
Hi there, i noticed that the new correction isn´t turned on be default, the oculus menu looks great, but as soon as i open up my project i have the old aberration effects :/ Is there a way to enable the correction through blueprints or some other means? best regards, Ronny632Views0likes0Comments