š„ AI Copilot Scripting: Script Faster with AI
Stop rewriting the same scripts from scratch and let your AI co-pilot do the heavy lifting. In this session, SeeingBlue breaks down the advanced AI scripting techniques. From custom agents and prompt files that generate full Horizon Worlds weapon systems with a single slash command, to MCP servers that let your AI pull context straight from GitHub. This is the workflow upgrade you didn't know you needed. Whether you're still on code blocks or already building in TypeScript, you'll walk away with a toolkit of techniques you can apply to your projects today.
25Views0likes0CommentsCertain Assets not Spawning
The script is working fine when i summon other assets but for some reason when i try to spawn my lightsaber like weapon it says āerror, couldnt spawn asset because it contains unauthorized contentā I read something like Meta will automatically unpublish your world or flag your account if you use trademarked material so i tried switching the name and still nothing, i can pull the asset directly out of my library into worlds but i cant spawn it as an asset, very confusing. Im on a primitive world too if that matters108Views0likes4CommentsAvatar Pose Gizmo enable disable
Working with this great gizmo. Codeblocks still but my question is how can you ENABLE or DISABLE the gizmo? I've place it in a group and its showing RED. There is nothing around it CLOSE WISE to make it red. Any help moving it up and down instead of ENABLE DISABLE seems smart but not working in a group especially when asset spawned?Solved537Views0likes4CommentsVery new, building first game
Hi there, I'm building my first escape room with another person who has more knowledge than me but are not as available and I'm wanting to help with the scripting. I've generated all the assets but now would like to script the following: 12 objects that need to be put into a trigger area that either counts the objects or sends a message to each player how many objects have been found. If someone could point me in the right direction to get started on this, that would be great.158Views0likes5CommentsNoesis not loading on start... and/or Noesis buttons not working
Anyone else having issues with noesis HUDs not loading for players in live worlds (works only sometimes), or noesis buttons losing the ability to be clicked? (data context is being updated correctly, button becomes frozen). Very inconsistent.... somedays noesis HUDs appear everytime starting the world and the next day noesis HUDs do not appear. Sometimes noesis buttons in the world do not work at all, sometimes they work once, but if you unfocus the noesis go out and focus back in the noesis button does not work on the second try. Anybody got similar issues like this or have any ideas on what to check... on player focus problems, async, etc... Thanks, crew!63Views0likes0CommentsOnButtonDown
When you use code blocks in the VR editor you can use three button down events, one for button 1, one for button 2 and one just for button and you choose which button. I'm now scripting in the Desktop editor and I see OnButton1Down, OnButton2Down but I can't find a OnButtonDown where you can see which of the four buttons was pressed. Now I would find it strange if we have the button down for four buttons in de VR editor and not in the desktop editor through scripting, so I'm wondering if I'm missing something. Does anyone have an Idea about how you can see if it's button A, B, X, or Y that is pressed?69Views0likes1CommentScripts won't work unless I reset world.
I'm having an issue where my world player list and my welcome to world pop-up message does not work unless I reset my world multiple times. I did receive the sync error on desktop editor so I'm unsure if this is the issue or if it's something else. Has anyone else had this issue?Solved40Views0likes1CommentHow to lock camera orientation in a side-scroller setup (mouse + mobile drag input)
Hi, Iām building a world with a side-scrolling camera perspective, but Iām running into an issue with player input reorienting the camera. When testing on desktop, any mouse movement or drag rotates the camera away from the fixed side view. On mobile, dragging a finger across the screen similarly changes the cameraās yaw/orientation, instead of maintaining the intended locked profile. Iāve already tried: Using a Local camera attach script (setCameraModeAttach with a lateral offset and fixed rotation) Reapplying the attach on an interval to fight drift Adjusting input settings like Pan, Follow, and Third Person, but the camera still responds to user input Whatās the best way to disable or remap mouse/touch rotation so the playerās perspective remains strictly locked in side view? Would this require modifying PlayerControls input mapping, or is there a supported method for locking orientation or redirecting input (e.g. binding mouse drag to jump) within mobile-compatible experiences? Any official documentation or working workflow examples would be appreciated! Thank you! šSolved106Views0likes2CommentsDiscrepancies Tutorials and Tutorial Worlds?
Hi, I am trying to do the sim tycoon tutorial, accompanied with the world that Meta has set up for it (Sim Tycoon Template). However, there seem to be fundamental discrepancies between the content that the tutorial wants to guide through and the actual content in the world. For example (see screenshot showing both a section from the tutorial and the actual script), the tutorial talks about changing variables in the pickaxe "entity" (likely meaning script?) such as miningPower or durability. No such variables exist in the script, the screenshot shows other ones. Similar discrepancies are with the backpack section, maybe more. Am I missing something, or perhaps the tutorial was written for a (now outdated) different template version? I'd be happy for any sanity check on whether I am missing something or the tutorial is bunk. Thank you so much!75Views1like1CommentMove an object through a specific path
Do you need an object (car, platform, etc.)? This is a basic codeblocks tutorial created for ALL skill levels. Move objects along a predetermined path Feel free to respond if you want a specific tutorial or want to meet up in Horizon and I can show you in person. Or should I say 'I can show you in avatar' ;p21Views0likes0Comments