Available animations for NPCs ?
I finally got an NPC (avatar) running around my world. Now I am wondering where do I find list of all available animations for NPC avatars. For example, if I need for NPC to grab a weapon, how do I know what animations for holding sword, axe, pistol, shotgun, etc. are called and what they look like?Solved132Views0likes3CommentsVery new, building first game
Hi there, I'm building my first escape room with another person who has more knowledge than me but are not as available and I'm wanting to help with the scripting. I've generated all the assets but now would like to script the following: 12 objects that need to be put into a trigger area that either counts the objects or sends a message to each player how many objects have been found. If someone could point me in the right direction to get started on this, that would be great.125Views0likes5CommentsNoesis not loading on start... and/or Noesis buttons not working
Anyone else having issues with noesis HUDs not loading for players in live worlds (works only sometimes), or noesis buttons losing the ability to be clicked? (data context is being updated correctly, button becomes frozen). Very inconsistent.... somedays noesis HUDs appear everytime starting the world and the next day noesis HUDs do not appear. Sometimes noesis buttons in the world do not work at all, sometimes they work once, but if you unfocus the noesis go out and focus back in the noesis button does not work on the second try. Anybody got similar issues like this or have any ideas on what to check... on player focus problems, async, etc... Thanks, crew!48Views0likes0CommentsOnButtonDown
When you use code blocks in the VR editor you can use three button down events, one for button 1, one for button 2 and one just for button and you choose which button. I'm now scripting in the Desktop editor and I see OnButton1Down, OnButton2Down but I can't find a OnButtonDown where you can see which of the four buttons was pressed. Now I would find it strange if we have the button down for four buttons in de VR editor and not in the desktop editor through scripting, so I'm wondering if I'm missing something. Does anyone have an Idea about how you can see if it's button A, B, X, or Y that is pressed?63Views0likes1CommentScripts won't work unless I reset world.
I'm having an issue where my world player list and my welcome to world pop-up message does not work unless I reset my world multiple times. I did receive the sync error on desktop editor so I'm unsure if this is the issue or if it's something else. Has anyone else had this issue?Solved25Views0likes1CommentHow to lock camera orientation in a side-scroller setup (mouse + mobile drag input)
Hi, I’m building a world with a side-scrolling camera perspective, but I’m running into an issue with player input reorienting the camera. When testing on desktop, any mouse movement or drag rotates the camera away from the fixed side view. On mobile, dragging a finger across the screen similarly changes the camera’s yaw/orientation, instead of maintaining the intended locked profile. I’ve already tried: Using a Local camera attach script (setCameraModeAttach with a lateral offset and fixed rotation) Reapplying the attach on an interval to fight drift Adjusting input settings like Pan, Follow, and Third Person, but the camera still responds to user input What’s the best way to disable or remap mouse/touch rotation so the player’s perspective remains strictly locked in side view? Would this require modifying PlayerControls input mapping, or is there a supported method for locking orientation or redirecting input (e.g. binding mouse drag to jump) within mobile-compatible experiences? Any official documentation or working workflow examples would be appreciated! Thank you! 😊Solved76Views0likes2CommentsDiscrepancies Tutorials and Tutorial Worlds?
Hi, I am trying to do the sim tycoon tutorial, accompanied with the world that Meta has set up for it (Sim Tycoon Template). However, there seem to be fundamental discrepancies between the content that the tutorial wants to guide through and the actual content in the world. For example (see screenshot showing both a section from the tutorial and the actual script), the tutorial talks about changing variables in the pickaxe "entity" (likely meaning script?) such as miningPower or durability. No such variables exist in the script, the screenshot shows other ones. Similar discrepancies are with the backpack section, maybe more. Am I missing something, or perhaps the tutorial was written for a (now outdated) different template version? I'd be happy for any sanity check on whether I am missing something or the tutorial is bunk. Thank you so much!60Views1like1CommentMove an object through a specific path
Do you need an object (car, platform, etc.)? This is a basic codeblocks tutorial created for ALL skill levels. Move objects along a predetermined path Feel free to respond if you want a specific tutorial or want to meet up in Horizon and I can show you in person. Or should I say 'I can show you in avatar' ;p17Views0likes0CommentsGrabbables becomes no longer grabbable randomly.
I am using a script which moves bunch of grabbables at preset positions. How every after moving they are no longer grabbable event they are set to grabbable. And no im not change any grabbable properties before/after moving. Would love some clarifications.33Views0likes1CommentScript Syncing Issue Message
Has anyone received a pop up with an error about script syncing on the desktop editor when editing their world? See image - I am not using typescript. Just codeblocks. I always hit cancel but its annoying popping up everytime. Happened after today's update.Solved524Views1like5Comments