Quest/Meta Account Permanently Disabled After Apparent Compromise ++ No Appeal Path Available
Hello everyone, I’m posting on behalf of a member of our Ghost of Tabor community who appears to have had their Meta account compromised before being permanently disabled. The user suddenly lost access to their Meta/Quest account and now cannot access their purchased VR content or properly use their headset. The system currently states the account is permanently disabled with no meaningful review or appeal option available. What makes this especially concerning is that security/session logs later revealed unauthorized activity originating from Ho Chi Minh City, Vietnam, which does not match the user’s actual location or normal usage history. We have screenshots showing unexpected API/mobile session activity and foreign login/session locations shortly before the disablement occurred. This appears much more likely to be a compromised account or stolen session/token situation rather than intentional misconduct by the account owner. The affected user is a positive member of the VR community and helps mentor newer Ghost of Tabor players, so this situation has been devastating for them. We are respectfully asking: Is there any way to get this case reviewed by an actual human? Are there escalation paths for compromised Quest accounts that become permanently disabled? Has anyone here successfully recovered an account in a similar situation? Any guidance would genuinely help. Thank you, DonZzzilla Image of unusual activity (First IP address is friend's which i've obscured):29Views0likes1CommentApp Review stuck 13+ days — pages_messaging with ZERO response from Meta. Anyone solved this?
Hi everyone, Our app "Agentic Incard Biz" (App ID: 1235156738457434]) has been stuck "In Review" for 13+ days since May 6, 2026 — no updates, no feedback, no rejection. Just silence. Meta's own dashboard says 10 days max. We're past that. ━━━ WHAT WE SUBMITTED ━━━ ✅ pages_manage_metadata + pages_messaging (new) ✅ Detailed permission usage descriptions ✅ Full screencast video (OAuth + Messenger bot reply flow) ✅ Working test credentials ✅ Business Verification completed ━━━ MY QUESTIONS ━━━ 1. Has anyone been in this exact situation with pages_messaging? 2. Did it eventually auto-approve/reject, or did you find a way to escalate? 3. Is there any working contact path I'm missing? This is a live platform with real paying customers affected daily. Any help appreciated 🙏6Views0likes0CommentsMeta horizon Worlds ideas
I wanted to write this post as I a builder in horizon Worlds, I have been quiet for far to long and want to have my view on it. First of all Horizon worlds saved me as I nearly died in January last year and I pulled through. I was very ill in bed for 7 months and was very low with mental illness due to what happened to me. On my birthday I got a headset and I can't tell you what Horizon worlds did to me. I made lots of friends and got introduced to building which took my mind off my illness. You don't realize how beautiful having a platform like Horizon worlds.Its amazing for old people and people who are on there own or people who are sick. You don't realize taking building away from Vr is a silly mistake so why don't you charge a monthly subscription to use your tools which includes building clothes where Meta still earns money from vr, also build a Meta horizon shop to buy avatars, clothing and pets and rides you can bring in worlds. You would get a lot of population back to worlds if you announce it to stay permanently as the whole population are unsure about what is happening about Horizon worlds. You platform could even beat Vr chat as long as you keep this platform open. Maybe send developers a news letter every month who subscribes to the building tools. All these ideas would make Horizon worlds stronger. Make social strong again as people feel lonely and lost in your platform.You should see just how beautiful your platform is. People are in bits that you want to close this down, your population has gone down as you have scared them away. Please be clear to your Customers in Horizon worlds and make people realize your staying cos if you decide to end horizon worlds, you are hurting a lot of people who needs your platform to get away from real life and make people forget about real life pressure. Please think very carefully as you have a gold mine that can change people's lives. Thanks Gutanoyance9Views0likes0CommentsUnable to receive SMS verification code required to create Meta for Developers account.
I am attempting to register for a Meta for Developers account at developers.facebook.com to build an Instagram Graph API integration. The registration flow requires phone number verification via SMS, but no verification code is ever delivered to my phone. Environment: - Country: South Korea - Phone: regular carrier-issued mobile number (not VoIP, not virtual) - The same number receives SMS from all other services (banks, Google, Apple, etc.) without issue - Personal Facebook account is active and in good standing; this phone number is already linked to it - No existing Meta for Developers account associated with this number Symptoms: - The verification screen displays "Code sent" but no SMS arrives - Waited well beyond the stated delivery window on each attempt - After repeated requests, the system rate-limits further attempts - Issue persists across multiple browsers (Chrome, Safari, Firefox), incognito mode, and different network connections (home Wi-Fi, mobile data, different IP) Troubleshooting already attempted: 1. Re-added phone number to Accounts Center two-factor authentication (SMS option) — no SMS received 2. Attempted WhatsApp verification path via Accounts Center — failed 3. Waited 24+ hours between attempt batches to avoid rate-limit lockouts 4. Tried different devices (desktop and mobile) 5. Verified phone number is correctly entered with +82 country code 6. Confirmed carrier (Korean major carrier) is not blocking short-code SMS 7. Checked spam/blocked-sender settings on the phone — clear Data loss / abuse: None. This is a pre-account-creation issue. I have not lost data or experienced abuse; I am blocked from creating the account in the first place. Impact: I cannot proceed with building the planned Instagram Graph API integration until phone verification is resolved. Request: Please manually verify my phone number on Meta's side, or provide an alternative verification path (email-based, ID document, etc.).27Views0likes0CommentsRemoval of the option to disable Double-Tap Passthrough is causing serious issues for VR arcades
Hello,I own a VR gaming center and we use multiple Quest headsets for customers. After the system updates released around October, the option to disable the Double-Tap Passthrough feature was removed from the settings. This change has created a serious problem for VR arcades like ours. During gameplay, customers often adjust the headset strap or accidentally touch the headset, which triggers the double-tap gesture and activates Passthrough. When this happens, the game immediately gets interrupted and the player is pulled out of the experience. For a home user this might not be a big issue, but in a commercial VR gaming environment it causes a lot of frustration for players and negatively affects the experience we provide to our customers. Previously, there was a setting that allowed us to disable this feature, which worked perfectly for our use case. Since it was removed, we have been experiencing frequent interruptions during gameplay. I have already contacted Meta support and submitted bug reports about this issue. I was informed that the feature is currently unavailable in the latest software version, but I would like to strongly request that the option to disable Double-Tap Passthrough be restored in a future update. Many VR arcades and commercial setups rely on stable, uninterrupted gameplay, and having the ability to disable this gesture is extremely important for our businesses. Please consider bringing back the option to disable Double-Tap Passthrough in the system setting ble-Tap Passthrough in the system settings. We've been suffering for 5 months now. I mean, it could simply be put in the settings to give users the freedom to choose whether to enable or disable it. Thank you.200Views0likes2CommentsHorizon Central
I understand that Meta has its own economic reasons and market dynamics for shutting down some parts of Worlds and making it mainly available as a mobile app, while leaving only old worlds accessible on the VR platform. What I do not understand, however, is how they are managing Horizon Central these days. For some time now, Horizon Central has no longer been functioning properly and is already showing signs of its upcoming closure to the public. In Central, in fact, it is no longer possible to talk with other people because everyone is muted. Instead of preventing the many people who still visit Horizon Central every day from talking to each other, Meta could simply place a notice explaining that, in a few days, Worlds will mainly be accessible from mobile devices, that only some worlds will remain available in VR, and that Horizon Central itself will no longer be available. It would be a respectful gesture toward the many users who are attached to this platform and who will genuinely miss it.16Views0likes0CommentsPuzzleDeck: Spatial MR Puzzles with Full-Scale Reveals
I’ve been building a mixed reality puzzle experience for Meta Quest 3/3s and just got it live on the Store. Would love some testers and honest feedback. I’m part of a super small team of three that loves building immersive experiences and mapping digital content to the physical world. It’s called PuzzleDeck. You load different puzzle kits and after each one is complete you unlock something that’s only possible in XR. Build a Great White Shark and see what 6 metres looks like standing in your living room. The reveal was one thing I felt was missing from puzzle building and could be really interesting in XR. I also wanted to build something that my kids would have fun with too. The Ocean Giants Puzzle Kit (Shark, Whale, Orca) is the free launch collection. Would genuinely love feedback on pretty much anything and everything. https://www.meta.com/experiences/puzzle-deck/27000539009540439/25Views1like0Commentsnext gen full body tracking using native wifi drivers
i want to propose a hybrid tracking system using sensor fusion instead of wifi working alone it would complement the quest cameras the cameras track the upper body while the wifi csi data fills the blind spots for the lower body and legs this solves the messy data problem because the system already has the headset and controllers as a base meta could add a toggle for full body tracking or upper body only to save battery it would be an optional feature powered by a low level system driver what do you think about this integration with the current movement sdk19Views0likes0Comments[SEV-2 URGENT] Meta Pro advice broke 136k member group - 4 weeks blank feed
SEV-2 ENGINEERING ESCALATION - META PRO MISADVICE Group: https://www.facebook.com/groups/Indians1nSydney/ , 136k members, created 2007 2025-03-23: Per Meta Pro Team advice, changed Hidden->Visible within 5 min of prior change. Prior week: Changed Private->Public->Private, violating 28-day rule due to Meta Pro advice. Current state: Admin sees full feed. 136k members see blank feed, cannot post/comment, all platforms. Group UI shows "Pending Public in 3 days" but group has 136k members, exceeding 5k limit for Public switch. ROOT CAUSE: Rapid privacy/visibility toggles on legacy large group caused permission sync failure. Violates Meta policy engine but UI allowed it. IMPACT: 20-year community, 136k users, 4+ weeks total outage. REQUEST: Manual ACL resync by Groups Infrastructure team. @metatommMetaRowenMetaTommMetaJaneTest71Views0likes4CommentsExploring Body Tracking via Wi-Fi CSI – A Newbie's Proposal
Hi everyone! I’m new here in the community and I’ve been diving deep into how we can push the boundaries of standalone VR tracking. As a fan of the Quest ecosystem, I’ve been thinking about a challenge we all know: tracking parts of the body that are out of the cameras' line of sight. I’ve been researching Wi-Fi CSI (Channel State Information) and was wondering if we could use the wireless signal already present in the headset to help with body tracking. Since Wi-Fi signals are affected by human movement (even through walls or behind the back), could this data be used to complement the existing IMU and optical tracking? The idea would be to use the CSI amplitude and phase changes as a secondary data layer to "guess" limb positions when the cameras can't see them. I know it’s a technical challenge, but I’d love to hear from more experienced devs here: Does the current Quest hardware allow low-level access to CSI data for this kind of processing? Could this be a viable way to achieve "Full Body Tracking" without external sensors in the future? I'm just starting to develop this concept and would appreciate any feedback or pointers to existing documentation! Best regards, Vinícius (Jurusbango)36Views0likes0Comments