Unity 6000 - Head tracking issue
Hello, After newest version of Unity 6000, i have issue with head tracking. Every time i create new project, import Meta XR All-in-One SDK(Currently 65.0 v, same with 64.0), everything works fine, except head tracking. when i do exactly the same with unity older version (for example 2022.3.15f1) tracking works. there are few things i can mention. during launch, frame rate is like 72 FPS, when normally its 600+ gives two errors and a warning. all i do is install unity editor(right now its 6000.0.2f1), create empty project(Clean project without anything), import SDK and launch. -----------------------------------------Error SerializedObjectNotCreatableException: Object at index 0 is null UnityEditor.Editor.CreateSerializedObject () (at <26627f99a7af447db68cd5961117dc4a>:0) UnityEditor.Editor.GetSerializedObjectInternal () (at <26627f99a7af447db68cd5961117dc4a>:0) UnityEditor.Editor.get_serializedObject () (at <26627f99a7af447db68cd5961117dc4a>:0) OVRManagerEditor.OnEnable () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/Editor/OVRManagerEditor.cs:39) -----------------------------------------Error Saving Prefab to immutable folder is not allowed: Packages/com.meta.xr.sdk.interaction.ovr/Editor/Blocks/InteractableItems/Prefabs/[BB] Pokeable Plane.prefab UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets (string[],string[],string[],string[],string[],bool) -----------------------------------------Warning Your project uses a scriptable render pipeline. You can use Camera.stereoTargetEye only with the built-in renderer. UnityEngine.Camera:set_stereoTargetEye (UnityEngine.StereoTargetEyeMask) OVRCameraRig:EnsureGameObjectIntegrity () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRCameraRig.cs:603) OVRCameraRig:Awake () (at ./Library/PackageCache/com.meta.xr.sdk.core/Scripts/OVRCameraRig.cs:190) Any clue?5.8KViews2likes10CommentsCall to Action: Addressing Mixed Reality Capture Compatibility on Meta Quest
The Meta Quest platform has significantly advanced virtual reality (VR) experiences, with mixed reality (MR) capture being a pivotal tool for creators and educators. However, recent updates have introduced compatibility issues, notably affecting MR capture with popular tools like Reality Mixer. This has hindered creators’ ability to produce engaging content, impacting the VR community’s growth and innovation. We’re calling on Meta to address these compatibility challenges, to empower creators with the tools needed for captivating MR content. Your support and insights are invaluable as we advocate for these enhancements.723Views1like1Comment