⚔️ Spell Sword
Finally finished this project with this original combat mechanic designed as a mobile only game! It's a fantasy adventure turn-based RPG where you spell words to attack the enemy. Clear each floor to earn XP, more health, and of course LOOT! The game starts out easy while you familiarize yourself with the mechanic. Then you start earning armor and weapons to take on higher floors. Use potions to recover HP, and scrolls to summon up to 2 extra letters at a time. This progression system was by design made to be addictive and challenging tracking 4,700+ data points and a custom word engine using JSON files for precise adjustments to difficulty for the 3 player archetypes: casual gamer, the dedicated gamer who put in their time, and those gamers who choose to pay-to-win. Custom leaderboards use World Persistent Variables which allowed me not to track just scores, but also what words earned them their ranking (after filtering out 500 words to stay appropriate to general audiences). Please try it out and vote for the project on Devpost38Views0likes1CommentAdventure Engine submission
My contest submission: https://devpost.com/software/adventure-engine Thanks to the huge number of people who helped me out with NoesisGUI! Once the NoesisGUI implementation becomes more stable I look forward to reworking the Adventure Engine UI in a simpler way but I'm very happy that it basically works the way I had imagined despite all the work arounds.67Views2likes4CommentsNoesisGUI world
For the next contest I've used NoesisGUI, Meta AI images and a simple JSON file to create a mobile-friendly retro text adventure engine. People can create text adventures in JSON and Meta AI images with no coding knowledge. Demo link: https://horizon.meta.com/world/827765603325078 The demo saves progress in PPV variables so people can come back but it really should not take long to play. If there is interest I can put up a document next week describing the JSON file format and create worlds for people that want to run their own games using the engine. I'm thinking that it might be fun to create VR worlds with arcade game rooms that have retro games like these.88Views1like5CommentsOopsie Jumpsie - A game built 100% with GenAI assets (Looking for feedback)
Hey creators! 👋 We recently wrapped the first version of Oopsie Jumpsie: Multiplayer - a lightweight runner where players jump → dodge → survive → retry and try to out-distance their friends. The video from the competition can help you get the vibe: I was curious whether it was feasible to create a fully playable 3D world using only GenAI-generated models inside Horizon. No imported custom models - just GenAI meshes, texture tweaks, and primitives. Along the way, we also explored: ✅ The new native portrait-mode ✅ Procedural world fragments ✅ Multiplayer side-by-side runs It’s now published, and I’d really love to hear your thoughts on what’s working and where it could grow. 🔍 Looking for feedback on: 1. Does the speed curve feel fair / fun? 2. Would you prefer more short-session depth (e.g. more hazards), or long-term depth (progression)? 3. What biomes / themes would you enjoy seeing next? 🎮 Try it here: https://horizon.meta.com/world/726446533896067/ Any thoughts from fellow builders are super welcome. Happy to chat about the GenAI workflow, too. I learned a lot along the way.
85Views0likes2CommentsSNOWY TOWNLET needs play testers
Snowy Townlet - Winter Aurora Hey guys, I've just finished my world called Snowy Townlet - Winter Aurora I have tried to fit everything I can do, into this build, so I would love some feedback! It's just me, and not a team of people, and every single mesh you see there has been had made by myself in Blender and painted in Substance painter. Thanks, DesignerGirl_UK81Views2likes2CommentsAdopt A Blob
I've released a major update to Adopt A Blob for the Jam and would love for you to check it out! Try it here: https://horizon.meta.com/world/635444576326227/ What's new: Blob Command Center Overhaul Completely revamped, both visually and functionally Built-In Tutorial New multi-step tutorial inside the Blob Command Center that teaches you while you play Enhanced Trait System Blobs now develop additional traits at levels 15, 30, and 50 Traits can be swapped using the new Trait Change Ticket Adventure System Send your Blobs on loot-collecting adventures Rewards depend on Traits, Rarity, and Happiness % at departure Adoption Tickets Three new ticket types: Ultra, Legendary, and Epic Earnable through gameplay or optional purchase Shiny Blobs "Ultra ultra-rare" variants with a dazzling visual twist Blob Spawn Bases Four personal base areas to interact with your Blobs in-world Interact with your Blob's and carry them around Watch your Blob's grow bigger & bigger as they level up Redesigned World Explore a fully reimagined fantasy Castle map Sounds Over 25 new sound effects 12 new background tracks that randomly loop Hidden Chests Randomly spawn throughout the Castle on a timer Collect them for free loot like Blob Coins, Blob Food, Adoption Tickets, and more Quests Four new, repeatable quests with tiered goals: Feed Blobs , Merge Blobs , Adopt Blobs , Blobs Sent on Adventure , Leaderboards Compete across 6 new leaderboards: Most Blob Coins , Most Blob Levels Gained , Most Blobs Recruited (Adopted) , Most Shiny Blobs Recruited (Adopted) , Most Chests Found , Blobs Discovered , Traits UI View how each trait affects gameplay Discovered UI Track every Blob you’ve discovered over time And More... Secrets, surprises, and delights you’ll have to discover yourself!85Views2likes3CommentsPromoting an astronomy world
If you like astronomy and especially if you like building games with an astronomy theme, please vote for my Scifi Treasure Hunt (remixable) game / experience: https://devpost.com/software/scifi-treasure-hunt-remixable Discussion moderators: my apologies if I am not supposed to post this here.37Views2likes0CommentsRemixing!
Great to see that my contest entry has been remixed four times already and I haven't even finished the docs yet! It looks like the leaderboard may include all the users from the remixed games as well? Is that correct? Also, is there anyway to get links to worlds that have remixed my world? Would love to see them. https://horizon.meta.com/world/749270294507943/?hwsh=Nw8pw6VS5L112Views1like5CommentsPlay With Fire - Remix World (Beginner friendly)
Hey! My name is Mitch and I've been creating on horizon worlds since spring this year. For the Remix competition I made 'Play With Fire' as a starter world for newbies to have the opportunity to poke around with a super basic setup. How to try out: Open the world page >> https://horizon.meta.com/world/10240724405186548, Click 'Remix' from the dropdown, The world will instantly appear at the top of the Desktop Editor homepage for you. If you have 2 mins, please take a look, and let me know what you think. Your feedback here would mean the world to me. Thanks! MoneyMitch26 ___ P.S. Anyone curious how I built it, here's a walkthrough tutorial: https://www.youtube.com/watch?v=9PL_KJymG0k38Views1like0CommentsMaze Runner - Remixable
Hey All, This is my entry to the latest `Be an Open Source Champion` Competition. Along with the world being available on the store I have also created a three-part tutorial series on player management, a five-part tutorial series that details how to build the world from scratch. I've also added a "how to guide" on just remixing. The remixable world can be found on the meta horizon store: https://horizon.meta.com/world/731602313376671 I would recommend reading the README.md once you have made a remixable copy of the world. The how to guide can be found on dev.to: https://dev.to/lnationorg/horizon-world-maze-runner-remixable-how-to-guide-4odk The tutorial series is also on dev.to, you should start with the player management series: https://dev.to/lnationorg/horizon-world-tutorial-player-management-part-1-server-and-local-controller-1k2 I’m excited to see how you build on these foundations!137Views3likes4Comments