Oculus Quest Link gives a black screen when I open my Desktop
I've read many articles, posts, and websites about this issue. Everything says to "set OVRServer_x64 to Power Saving mode." I've done that multiple times. I've also re-installed the Oculus app, twice. I've re-downloaded all my NVIDIA and AMD drivers. I have no clue what to do. Quest link worked a week ago, now it doesn't. I can add desktop panels, and use them, but I can't see my desktop. Any help would be appreciated. ------------------- My specs: Operating system: Microsoft Windows 11 Home (10.0, Build 22631) Processor: AMD Ryzen 7 7700 8-Core Processor 8/16 Motherboard: ASRock B650M-C RAM: 32 GB Graphics card1: NVIDIA GeForce RTX 3060 Ti (8 GB) Graphics card2: AMD Radeon(TM) Graphics (512 MB)Solved38KViews4likes40CommentsVirtual Desktop with cable connection
I have read some posts here and there and found out, that Quest3 supports USB-Ethernet Adapter. After some tests, the best adapter ist this: https://www.amazon.de/gp/product/B0C3GHBLB6/ref=ppx_yo_dt_b_asin_title_o00_s00?ie=UTF8&psc=1 It works great, i can charge my quest at gaming and if i start at 95%...play a hour....i end at 95%. It´s a absolut stable connection without interferences and i can use godlike with 500mbps! (measured is ~480mbps, but 500mbps works without any problem) For me the best PCVR link/experience i can get! For use you need: -developer account -activated USB debugging -DHCP in Router Short summary: -turn off WLAN in Quest 3 -LAN cable to router <> adapter -PD to adapter -Adapter to Quest 3 -Turn on and check if the store is loading without WLAN, then you know, it´s working Greetings....ah, and if a meta developer read this: PLEASE DON`T TURN OFF THIS FEATURE!19KViews8likes31CommentsOculus Rift CV1 setup
Hello guys. I got a Oculus Rift CV1, first version of VR headset 2016 y in a perfect condition. Comming in a big black box without touch controllers. Right now I want to connect it into my PC, but I dont know how to do that. There is no instruction and drivers on a meta site. Maybe they hidden from a customers? Thats not to easy how can be17KViews1like16CommentsTroubleshooting LoadSceneFromDevice() Issues in MRUK 65.0.0: Inconsistent Behavior with Quest Link a
I have noticed that the LoadSceneFromDevice() function in MRUK 65.0.0 does not work. However, strangely, it works when using the Synthetic Environment Server in the Meta XR Simulator. It only fails when running from the Unity Editor while the Quest is connected to the PC via Quest Link. However, if I check the "Load Scene On Startup" option in MRUK and execute LoadSceneFromDevice() from MRUK, it works. It only fails when I call LoadSceneFromDevice() from my script. These functions worked without any issues in MRUK 64.0.0. Why is this happening? I can't understand it.752Views0likes0CommentsLog in with the Meta user account using PCLink to use Shared Spatial Anchor
Hello, We are developing an app in Unity using the Meta SDK. So far, we have implemented Shared Spatial Anchors, and they work fine when we build the project for Android. We are now trying to build the app for Windows and connect a computer with a Meta Quest 3 device. However, we are unable to log in to the app with Meta. We attempt to log in with the Meta account in the app using the following code: Users.GetLoggedInUser().OnComplete(GetLoggedInUserCallback); We would like to know if it is possible to log in with the Meta user account using PCLink. If so, does it require any extra configuration? Thank you very much.1.1KViews0likes0Comments