Controller Input while user is not present
Heyho developers, I m trying to figure out how to receive controller input (buttonPressed in particular) while my HMD (Oculus) is in Idle Mode. As soon as the player takes of the HMD no further Inputs are received, but curiously enough the rotation of the controller object is always updated. Is there a way to change somewhere whether the Input (button input) is turned off or on for the controller while the HMD is in Idle/Off? So far I was using SteamVR and VRTK in conjunction. I would appreciate any help/suggestion you can give me. I posted a thread in the SteamVR Forums too, if there is a way via the SteamVR library. Thanks in advance, and cheers.513Views0likes1Comment