Best settings for multiplayer shared space? Going creazy
Hi everyone, I have a VR escape room where players move freely in spaces from 30m2 up to 60m2. At the moment I use 2 points, defined at the beginning of the game with the joypad to have reference points and these 2 points are spatial anchors. I have the problem that the spatial anchors often move during the game, moving the whole room. I also have the problem that the headset, especially in large rooms, often loses tracking and the player is randomly tossed around the room. Even more often it happens that the player's height change continusly... I use Unity, meta core Sdk 62, Gles, traking origin Stage (enabled in settings), floor, eye (all this gave this problems) and I disable the Guardian from the developer settings. Cloud Points are enabled in privacy settings. I noticed that when a headset shifts a lot, just activate the Gardian, redo them and then deactivate them again from the developer settings and this solves the problem for a while. I'm going crazy with this problem, it didn't do this until 4/5 months ago! Any solution? I don't know where to turn my head anymore. I am also willing to pay for a solution, if so write to me in DM1.1KViews0likes1CommentGardian Issue
Hello to everyone. I use to disable guardian in my phisical vr escape room to let the players moove without limits. From 1 week i think, with guardian disabled in developer hub and in the quest, i see the players drifting, all the objects moove a little bit, loosing initial position. How can i solve this? until a week ago there was no such problem...608Views0likes0CommentsAdd QR code functionality to the Oculus Quest API
'Allowing developers to include QR code functionality in their apps could reduce a lot of friction to getting location-based users into VR. A few use cases are: - Automatically login to a VR training course by scanning a QR code from a phone or laptop - Start a VR game by scanning a QR code at a VR arcade - Open WebVR apps by scanning a code or business card These codes can by used as shortcuts to skip navigating menus or typing on cumbersome VR keyboards. If developers get access to the result of a QR code scan (e.g. a string or url), it can open up a lot of quality of life improvements for end users. Thank you for your consideration.2.5KViews24likes3Comments