Discrepancies Tutorials and Tutorial Worlds?
Hi, I am trying to do the sim tycoon tutorial, accompanied with the world that Meta has set up for it (Sim Tycoon Template). However, there seem to be fundamental discrepancies between the content that the tutorial wants to guide through and the actual content in the world. For example (see screenshot showing both a section from the tutorial and the actual script), the tutorial talks about changing variables in the pickaxe "entity" (likely meaning script?) such as miningPower or durability. No such variables exist in the script, the screenshot shows other ones. Similar discrepancies are with the backpack section, maybe more. Am I missing something, or perhaps the tutorial was written for a (now outdated) different template version? I'd be happy for any sanity check on whether I am missing something or the tutorial is bunk. Thank you so much!70Views1like1CommentGREAT new update. Breaks EVERYTHING
I'm wondering when Meta are going to really go all out to make an update that stops us from turning our headsets on AT ALL. They're spooked that they're losing so much money on Horizons, and that everyone thinks it's rubbish, YET WITH EVERY UPDATE THEY BREAK MORE STUFF. Now we have people unable to sit properly on chairs, people unable to change into recently created clothing, the MONTHS OLD VOICE BUG WHERE PEOPLE HAVE TO MUTE AND UNMUTE ON ENTERING A WORLD TO BE ABLE TO BE HEARD, the "Oh, you want to join your friends in an instance where there are only 3 people? NO PROBLEM, we'll put you in a brand new, isolated instance of your own" bug, and a plethora of others. Seriously, who's doing this, retards? Is this an actual joke? Is Mark just sitting at home pissing himself laughing at what a hilarious mess he's presiding over? This is absolutely disastrous. Furthermore, as a developer myself I understand that, if an issue is spotted, ANY TEAM OR INDIVIDUAL CAN FIX IT VERY QUICKLY or at least take steps to address it. Not Meta, with their billions. It's totally lolzy. I'm never sure how they can make the Horizons platform WORSE, but they ALWAYS manage to surprise me. It's genuinely a completely broken mess now. A horrible, horrible user experience. EVERYONE involved in Horizons NEEDS to be fired. Immediately. This needs taken on by people with even a modicum of competence. That would be so much better than what we currently have. This is an absolute disgrace. A disaster.166Views0likes0CommentsAvailable animations for NPCs ?
I finally got an NPC (avatar) running around my world. Now I am wondering where do I find list of all available animations for NPC avatars. For example, if I need for NPC to grab a weapon, how do I know what animations for holding sword, axe, pistol, shotgun, etc. are called and what they look like?Solved205Views0likes2CommentsTesting updates after releasing the world?
On Steam, there is beta branch where live testing can happen without affecting releases. Is there something similar in Meta Horizon Worlds? I would like to release my world with core gameplay and base set of assets. This way I can see users' engagement with the world, while working on expanding it in the direction somewhat influenced by the engagement. And of course I'd like to be able to test updates live, before releasing it to the general public.Solved153Views0likes10CommentsWorkflow for IAP items (avatars and custom meshes) ?
I am wondering about the workflow/pipeline for custom meshes/textures and for custom outfits for avatars. In my world, I have a few custom static meshes that can have several variations (different meshes and/or same meshes but different textures/materials), which could be sold as cosmetics. What's the setup and scripting to allow users to purchase those items and see them in-game (and for others to see those too) ? I also recall reading somewhere that there is a way to offer custom outfits for players' avatars. How does this work?78Views0likes4CommentsIs there any place to publish the packages?
Hello, I would like to know if there is a place on the forum or Discord to publish the packages we create and to be able to find packages made by others. Right now, they can only be seen in the editor, and with all the content being uploaded, it’s often not possible to clearly see the useful packages. It would be good if there were a section here or on Discord, or even better on both, where people could publish their packages and provide a clear explanation of how they work, similar to the tutorials in the documentation section.Solved49Views0likes3CommentsBatch-delete my assets ?
Is there a quick way to get a rid (delete) my assets from my project? I can't find anything about that. Luckily I had them in the subfolder, so I deleted subfolder. But now I have to remove them from "deleted assets" one by one. It's such a horrible UI/UX :( ThanksSolved63Views0likes2Comments