How to Use unity_asset_bundles API in Horizon Worlds?
Hi there , I'm trying to import a Unity asset bundle into Horizon Worlds and use ssetBundleInstanceReference.setAnimationParameterBool() to play animations on a model. However, I haven’t been able to find any tutorials or examples showing how to do this. Could someone please help or point me in the right direction? Here’s the official API documentation I’m referring to: https://developers.meta.com/horizon-worlds/reference/2.0.0/unity_asset_bundles_assetbundleinstancereference Thanks in advance!796Views2likes2CommentsDiscrepancies Tutorials and Tutorial Worlds?
Hi, I am trying to do the sim tycoon tutorial, accompanied with the world that Meta has set up for it (Sim Tycoon Template). However, there seem to be fundamental discrepancies between the content that the tutorial wants to guide through and the actual content in the world. For example (see screenshot showing both a section from the tutorial and the actual script), the tutorial talks about changing variables in the pickaxe "entity" (likely meaning script?) such as miningPower or durability. No such variables exist in the script, the screenshot shows other ones. Similar discrepancies are with the backpack section, maybe more. Am I missing something, or perhaps the tutorial was written for a (now outdated) different template version? I'd be happy for any sanity check on whether I am missing something or the tutorial is bunk. Thank you so much!76Views1like1CommentSkydome Help - Understanding the different maps to build painterly Sky in Blender
Hello, I was recently creating a painted skybox inside Blender and figured out how to bring it into Meta Horizon. However, I noticed the documentation button doesn’t lead anywhere, even though it appears active. I’m also based in Australia, so I don't have access to the AI tools. I’m currently trying to figure out the three other map types through trial and error and would appreciate some clarification: Radiance Map (256x128): I’m guessing this is an equirectangular black-and-white texture used for lighting? Reflection Map (768x256): I assume this is similar to a Unity reflection probe, though I haven’t seen that resolution before. Fog Map (384x64): This is a stretch, but I’m guessing it’s a depth map based on the display map, though I’m not certain. Any information you can provide to help break down these textures would be greatly appreciated. If I can get everything working correctly with my Blender setup, I’m planning to create a tutorial to show how to make rendered/painted skydomes in Blender for Meta Horizon. Thanks very much for your help!761Views1like5CommentsGrabAimPosition Not Aiming at Screen Center in Horizon Worlds (Desktop Version)
Hi everyone, I've built multiple worlds in Horizon Worlds and am experienced with setting up GrabAimPosition and GrabAimRotation. However, in the desktop version, the aiming does not align anymore with the center of the screen, even though I set everything up correctly. Here’s an example of the issue: Has anyone else experienced this problem? Could this be a bug, or is there a workaround? Thanks for any insights!704Views1like7Comments