Meta Horizon v250 Release Notes
The v250 release provides better visibility for creators by making World Broadcast available to everyone. Read all about it below! Read on for more details on Meta Horizon v250: ✨New Features World Broadcast is now available for everyone. This feature creates streams from live cameras that you place in your world to best show off the action and excitement. The World Broadcast feed is then shown on surfaces such as the Meta Horizon App feed and other Meta platforms such as Facebook and Instagram. For details on how to get started check out the documentation and samples. This is the full rundown of v250, but please find other release notes HERE82Views0likes0CommentsCustom Skydome Development Guide
Hey friends! I've created a development guide based on my personal experience with the new custom skydome feature in Worlds. This is intended to help you better understand how to make and import custom skydomes into your worlds! Find it here I have included the files I made using Blender if you wish to follow along with the process or you can use your own! *If you have questions or recommendations for amendments, please leave them here for me Hope this helps and happy creating! The skydome I made, for reference. It's a quickly thrown together desktop scene that is still a WIP541Views11likes2CommentsDiscrepancies Tutorials and Tutorial Worlds?
Hi, I am trying to do the sim tycoon tutorial, accompanied with the world that Meta has set up for it (Sim Tycoon Template). However, there seem to be fundamental discrepancies between the content that the tutorial wants to guide through and the actual content in the world. For example (see screenshot showing both a section from the tutorial and the actual script), the tutorial talks about changing variables in the pickaxe "entity" (likely meaning script?) such as miningPower or durability. No such variables exist in the script, the screenshot shows other ones. Similar discrepancies are with the backpack section, maybe more. Am I missing something, or perhaps the tutorial was written for a (now outdated) different template version? I'd be happy for any sanity check on whether I am missing something or the tutorial is bunk. Thank you so much!76Views1like1CommentMake & Import an Animated FBX Using Blender 4.5
I know some have been struggling a bit with this. Here's a super-simple 15 minute workflow to: Create a simple animated 3d mesh in blender Export it to FBX with animation and import it to Horizon Worlds Please like and share to anyone that might find it useful Subscribe to my youtube channel for more tutorials and Horizon Worlds usefulness https://www.youtube.com/@The3EyedTiger
106Views3likes1CommentGREAT new update. Breaks EVERYTHING
I'm wondering when Meta are going to really go all out to make an update that stops us from turning our headsets on AT ALL. They're spooked that they're losing so much money on Horizons, and that everyone thinks it's rubbish, YET WITH EVERY UPDATE THEY BREAK MORE STUFF. Now we have people unable to sit properly on chairs, people unable to change into recently created clothing, the MONTHS OLD VOICE BUG WHERE PEOPLE HAVE TO MUTE AND UNMUTE ON ENTERING A WORLD TO BE ABLE TO BE HEARD, the "Oh, you want to join your friends in an instance where there are only 3 people? NO PROBLEM, we'll put you in a brand new, isolated instance of your own" bug, and a plethora of others. Seriously, who's doing this, retards? Is this an actual joke? Is Mark just sitting at home pissing himself laughing at what a hilarious mess he's presiding over? This is absolutely disastrous. Furthermore, as a developer myself I understand that, if an issue is spotted, ANY TEAM OR INDIVIDUAL CAN FIX IT VERY QUICKLY or at least take steps to address it. Not Meta, with their billions. It's totally lolzy. I'm never sure how they can make the Horizons platform WORSE, but they ALWAYS manage to surprise me. It's genuinely a completely broken mess now. A horrible, horrible user experience. EVERYONE involved in Horizons NEEDS to be fired. Immediately. This needs taken on by people with even a modicum of competence. That would be so much better than what we currently have. This is an absolute disgrace. A disaster.185Views0likes0CommentsAvailable animations for NPCs ?
I finally got an NPC (avatar) running around my world. Now I am wondering where do I find list of all available animations for NPC avatars. For example, if I need for NPC to grab a weapon, how do I know what animations for holding sword, axe, pistol, shotgun, etc. are called and what they look like?Solved218Views0likes2CommentsTesting updates after releasing the world?
On Steam, there is beta branch where live testing can happen without affecting releases. Is there something similar in Meta Horizon Worlds? I would like to release my world with core gameplay and base set of assets. This way I can see users' engagement with the world, while working on expanding it in the direction somewhat influenced by the engagement. And of course I'd like to be able to test updates live, before releasing it to the general public.Solved166Views0likes10CommentsWorkflow for IAP items (avatars and custom meshes) ?
I am wondering about the workflow/pipeline for custom meshes/textures and for custom outfits for avatars. In my world, I have a few custom static meshes that can have several variations (different meshes and/or same meshes but different textures/materials), which could be sold as cosmetics. What's the setup and scripting to allow users to purchase those items and see them in-game (and for others to see those too) ? I also recall reading somewhere that there is a way to offer custom outfits for players' avatars. How does this work?89Views0likes4Comments