Reverse Engineering Game Art: A Breakdown of 3 Top Games
Games look like magic, but they're really just smart choices. In this workshop SpaceGlitterUnicorn explores how to reverse engineer the art behind three beloved games to uncover the shortcuts, illusions, and clever cheats that make them beautiful. Whether you're a beginner or seasoned creator, you'll never look at a game the same way again.
12Views0likes0Comments🎥 From VR Primitives to Unity Games | Export Your Worlds
Your primitive builds are more valuable than you think! 💡 In this workshop, SpaceGlitterUnicorn and MKE the Guru walk you through how to export your Horizon worlds and breathe new life into them. Learn how to preserve your vertex colors in Blender, render stunning portfolio shots, and even jumpstart a standalone game in Unity, all from work you've already done. Whether you're gray boxing your next big idea or 3D printing your creations, this session shows you just how far your creativity can go. 🎮✨
26Views0likes0Comments🎥 The Art of Modular Design: Build Efficient Game Worlds
Build bigger worlds with fewer assets. In this session, SpaceGlitterUnicorn breaks down a practical modular workflow for creating reusable, low-poly environment kits from planning a consistent style and grid to designing pieces that snap together cleanly. Learn how to assemble large-scale spaces faster while keeping performance in check for mobile gaming.
36Views1like0CommentsFree Skybox Spheres for MHCP Members
***UPDATE: Someone completely renamed/changed the skyboxes in this folder, and my originally uploaded assets are no longer there. Unfortunately, I do not have time to reupload everything. Whoever uploaded AbugsLife skybox, would you please send me a private message? I want to explain how to use share folders. *** Hello talented creators! I created a folder of free 4k skybox spheres (inverted trimesh) for the MHCP community to use in any of your worlds. There is a variety of imaginative sky spheres ranging from dystopian megalopolis environments, to tranquil tropical retreats, deep woods, to simple starry sky scenes and other scenes. I will continue to add to the folder as time allows. Just drop your game tag below if you would like to be added to the folder. (Those who were added during the Discord Era still have access). Important Notes: These assets are FREE and not for resale. Please use the Environment Gizmo to turn off fog when you pull them into a blank trimesh template so you can see the spheres. If you import them and see nothing, your fog is on. These are inverted spheres so there are no fog maps or reflections included. The spheres are large, but you can rescale them when you import them. Just make sure to zoom yourself out enough to grab them. ~Please do not move or rename any assets as this will remain a shared folder. ~ Would love to see pictures or receive invites to your worlds where you use them! 🙂 Can't wait to see what you will create. Have fun building! 🤗3.5KViews24likes38CommentsBring Photorealistic Textures to Your Worlds
Want to bring photorealistic detail into your worlds? With this hands-on creator workshop from MHCP mentors SpaceGlitterUnicorn and MikeyAce, you’ll learn how to capture everyday textures from the real world and transform them into production-ready 3D assets. 💡 In this session, you will learn: How to photograph surfaces to create tileable textures using Photoshop How to generate roughness maps and normal maps that add realistic depth to your materials How to model geometry in Blender and apply multi-surface materials for maximum realism
33Views1like0Comments🎥 Create Hand-Painted Textures with Stylized Shadow Baking
In this hands-on workshop, MHCP mentor SpaceGlitterUnicorn walks through a repeatable workflow for baking painterly shadows into textures using Blender and Photoshop. Learn how baked lighting delivers consistent mood across devices and reduces performance overhead, with practical techniques you can apply directly to your own worlds.
52Views0likes1CommentCustom Skydome Development Guide
Hey friends! I've created a development guide based on my personal experience with the new custom skydome feature in Worlds. This is intended to help you better understand how to make and import custom skydomes into your worlds! Find it here I have included the files I made using Blender if you wish to follow along with the process or you can use your own! *If you have questions or recommendations for amendments, please leave them here for me Hope this helps and happy creating! The skydome I made, for reference. It's a quickly thrown together desktop scene that is still a WIP541Views11likes2CommentsMake & Import an Animated FBX Using Blender 4.5
I know some have been struggling a bit with this. Here's a super-simple 15 minute workflow to: Create a simple animated 3d mesh in blender Export it to FBX with animation and import it to Horizon Worlds Please like and share to anyone that might find it useful Subscribe to my youtube channel for more tutorials and Horizon Worlds usefulness https://www.youtube.com/@The3EyedTiger
106Views3likes1Comment

