Publishing error: You are attempting to publish a world with pre-release features.
Hi, I have a World and I want to participate in the Creator Competition: Elevate Your Mobile World. When I try to use new features—such as importing an FBX file or inserting assets with the new format—there is no problem in previewing the World. However, since my World was originally created in 2022, I receive the following error message when attempting to publish: "You are attempting to publish a world with pre-release features." It seems that new features are recognized as pre-release features in worlds with older original metadata or internal structure. Even if I delete all entities and scripts in the World except for the imported FBX or inserted asset, I still receive the same error when I try to publish it. On the other hand, if I create a brand-new World and import the same FBX file or insert the same asset, publishing works fine. Additionally, in my older World, I can't assign custom textures to shapes, and the Build > Shapes menu lacks newer items like Cube Beveled or 10 x 10 Plane. Since the competition requires updating a previously published World, what would you suggest? Can I recreate and update my World from scratch to avoid the publishing error? If I do that, the new World would not meet the requirement of being originally published before June 30, 2025. Any guidance would be greatly appreciated. Thank you in advance!Solved419Views2likes13CommentsFree Skybox Spheres for MHCP Members
***UPDATE: Someone completely renamed/changed the skyboxes in this folder, and my originally uploaded assets are no longer there. Unfortunately, I do not have time to reupload everything. Whoever uploaded AbugsLife skybox, would you please send me a private message? I want to explain how to use share folders. *** Hello talented creators! I created a folder of free 4k skybox spheres (inverted trimesh) for the MHCP community to use in any of your worlds. There is a variety of imaginative sky spheres ranging from dystopian megalopolis environments, to tranquil tropical retreats, deep woods, to simple starry sky scenes and other scenes. I will continue to add to the folder as time allows. Just drop your game tag below if you would like to be added to the folder. (Those who were added during the Discord Era still have access). Important Notes: These assets are FREE and not for resale. Please use the Environment Gizmo to turn off fog when you pull them into a blank trimesh template so you can see the spheres. If you import them and see nothing, your fog is on. These are inverted spheres so there are no fog maps or reflections included. The spheres are large, but you can rescale them when you import them. Just make sure to zoom yourself out enough to grab them. ~Please do not move or rename any assets as this will remain a shared folder. ~ Would love to see pictures or receive invites to your worlds where you use them! 🙂 Can't wait to see what you will create. Have fun building! 🤗3.3KViews24likes38CommentsBring Photorealistic Textures to Your Worlds
Want to bring photorealistic detail into your worlds? With this hands-on creator workshop from MHCP mentors SpaceGlitterUnicorn and MikeyAce, you’ll learn how to capture everyday textures from the real world and transform them into production-ready 3D assets. 💡 In this session, you will learn: How to photograph surfaces to create tileable textures using Photoshop How to generate roughness maps and normal maps that add realistic depth to your materials How to model geometry in Blender and apply multi-surface materials for maximum realism
28Views1like0Comments🎥 Create Hand-Painted Textures with Stylized Shadow Baking
In this hands-on workshop, MHCP mentor SpaceGlitterUnicorn walks through a repeatable workflow for baking painterly shadows into textures using Blender and Photoshop. Learn how baked lighting delivers consistent mood across devices and reduces performance overhead, with practical techniques you can apply directly to your own worlds.
31Views0likes1Comment⚔️ Spell Sword
Finally finished this project with this original combat mechanic designed as a mobile only game! It's a fantasy adventure turn-based RPG where you spell words to attack the enemy. Clear each floor to earn XP, more health, and of course LOOT! The game starts out easy while you familiarize yourself with the mechanic. Then you start earning armor and weapons to take on higher floors. Use potions to recover HP, and scrolls to summon up to 2 extra letters at a time. This progression system was by design made to be addictive and challenging tracking 4,700+ data points and a custom word engine using JSON files for precise adjustments to difficulty for the 3 player archetypes: casual gamer, the dedicated gamer who put in their time, and those gamers who choose to pay-to-win. Custom leaderboards use World Persistent Variables which allowed me not to track just scores, but also what words earned them their ranking (after filtering out 500 words to stay appropriate to general audiences). Please try it out and vote for the project on Devpost41Views0likes1CommentCustom Skydome Development Guide
Hey friends! I've created a development guide based on my personal experience with the new custom skydome feature in Worlds. This is intended to help you better understand how to make and import custom skydomes into your worlds! Find it here I have included the files I made using Blender if you wish to follow along with the process or you can use your own! *If you have questions or recommendations for amendments, please leave them here for me Hope this helps and happy creating! The skydome I made, for reference. It's a quickly thrown together desktop scene that is still a WIP526Views11likes2CommentsMake & Import an Animated FBX Using Blender 4.5
I know some have been struggling a bit with this. Here's a super-simple 15 minute workflow to: Create a simple animated 3d mesh in blender Export it to FBX with animation and import it to Horizon Worlds Please like and share to anyone that might find it useful Subscribe to my youtube channel for more tutorials and Horizon Worlds usefulness https://www.youtube.com/@The3EyedTiger
87Views3likes1CommentProcedural texturing
Does horizon support procedural objects? For instance, in Blender, I have a terrain mesh that has 2 textures and im using a color ramp to tell it show the dirt texture on slopes and grass texture on flatter surfaces. How can I translate this to horizon?Solved95Views0likes4CommentsCan something be both semi-transparent and emissive or reflect light?
Can you make something semi transparent but still reflect light? I have an object that parts of it are semi transparent and then parts are not at all. Yet when I put a light on it, it just goes right through and doesnt light it up. The file is a BA file. Whats the best way to go about making this?27Views0likes0CommentsCan't get emission to show.
I'm importing a model that I made an emissive map for but its not showing it. I baked emission into a new image. Opened photoshop and added my emission map to green channel. Added ambient occlusion to blue channel And made the red channel black. Exported that as _MEO Imported it with the model snd the BR file It's not making much of a difference. Is there anything else I need to do?112Views0likes5Comments