Battle for Steel city Universe
For the past year, I've been building a 5-6 world universe. Currently, I have Zone One and Zone Wars live, with Zone 2 and Zone 3 in progress. The initial Zone One project started as a proof of concept—an experiment to see what was possible. At first, it was just an awesome build with no clear idea of how to make it immersive or retain players. Given the complexity of Horizon Worlds, I knew Zone One might appeal more to an older crowd. To help new players, I created a Mod Team to run Steel City and guide newcomers. It worked for a while, but with the long development times of the other worlds, we may have lost some momentum. With our latest addition, 5v5 Zone Wars, I was hoping for a big rollout and strong traffic, especially given Zone One’s popularity. It’s only been a week, so I’ll give it a month to see how things progress. The success of Zone Wars will determine whether I continue this massive project or shift focus. Looking ahead, I’ve learned what works in Horizon and how to streamline experiences. My goal is tomake things easier to understand and more engaging. I plan to create experiences and mini-games under the Battle for Steel City brand to build retention, grow an audience, and establish a universe that can sustain itself with community involvement. This year, I plan to release Zone 2 and Zone 3, along with Zone Racing and an inner-city sport called Blitz Board. There will also be several cinematic story experiences, including rescue missions, defense missions, and the epic battle for Steel City. Exciting times ahead—let’s see where this journey takes us!790Views54likes3CommentsSo I am building a Roulette Table 😊
Ill do my best to update this conversation while I build this out. As shown in photos I have a ui overlaying the table to log bets. Hope to get this done asap. Trynna my best to keep the numbers low so it can be an addition to my current worlds307Views32likes2CommentsBase32 Encrypted License Keys
I've got something that's not as flashy, but scripting functions I am proud of. However, the original application is no longer relevant now that we can share PPV groups with other creators. I finished this system a couple weeks ago to unlock things like wearable assets in worlds owned by others. Ideally we would already be able to add our IWPs to other's worlds, but this would have been a work around. Once the player completes the task such as an achievement or IWP a mirror appears with custom UI which shows a base 32 encrypted key which is unique to their username. This is a unique license key is useless to share with friends as it will only work for them. I have a functional custom UI console to go into the other worlds that I just had to make pretty. This is what allowed players to enter their code to change the PPVs in another creator's world. If someone does have an unusual application or reason for needing this kind of encryption, let's talk. note: In the background you will see some characters from a 57 character fictional alphabet I used as part of this system. Some may have seen I used this same methodology to convert English characters (romaji) into Japanese katakana symbols for greater international support. Theoretically if I had an image for each character or any custom font (English or not) I could similarly build these onto a custom UI easy enough as I already did this with a fictional language.278Views28likes1CommentApril Programming: Elevate Your Mobile Horizon Worlds Skills
This April, we're focusing on key skills to elevate your mobile Horizon Worlds development through two structured learning pathways, all centered around essential creator topics: building for mobile, world planning, and 3D model optimization. Immersive Learning Pathway: Experience comprehensive skill development through workshops, challenges, and dedicated office hours in mobile HUD creation, mobile player controls, and world planning. Accelerated Learning Pathway: Dive directly into hands-on challenges followed by expert support sessions to rapidly build your skills in 3D modeling, _Masked textures, and design optimization. Additionally, we're offering stand-alone sessions including a 3D modeling demonstration and a Building in Mobile AMA where you can bring questions on any aspect of your Horizon Worlds mobile projects. This is a great opportunity to refine your skills for the Meta Horizon Creator Competition: Mobile Genre Showdown. Join us this month to strengthen your technical abilities, refine your creative process, and connect with mentors who can help take your worlds to the next level! Register for all events using the newly launched MHCP events Calendar. Immersive Learning Pathway: For the topics of Building in Mobile and World and Game Design, we offer a comprehensive learning sequence: 🧑💻🛠️Attend a Workshop or Build-Along where our mentor demonstrates specific skills or concepts ⚙️Apply what you've learned in a Challenge designed to develop these specific skills 💬 Join AMA during the challenge week to ask questions, get personalized feedback, and refine your approach Hosted by PigeonNo12: 📱🛠️ Build-Along: Mobile Heads-Up Display (HUD) Thursday, April 3rd 5 PM PT | 12 AM GMT | 8 PM ET Register: Sign up here Bring your world’s game's design to the next level by creating a heads up display (HUD) to accommodate interactions and stats information. Watch as PigeonNo12 builds a functional HUD step-by-step and learn techniques you can apply to your own projects. 📱⚙️ Mobile HUD Design Challenge: April 7-11 Take your mobile world to the next level with a functional heads-up display. Design an interface that clearly displays game information while maintaining player immersion. 📱💬 Challenge AMA: Mobile HUD Design Tuesday, April 8th 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Connect with PigeonNo12 during the Game HUD Design Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of effective HUD development. Hosted by Shards632: 🎮🧑💻Workshop: Mobile Player Controls and Focused Interaction Wednesday, April 16th 5 PM PT | 12 AM GMT | 8 PM ET Register: Sign up here Learn how to use the PlayerControls API to set up event handlers for mobile and web players while still accounting for VR players in the same world. See how to utilize focused interaction for web and mobile users with an example [Interactive Laser Pen](link to video) 🎮⚙️Mobile Focused Interaction Challenge: April 21-25 Create an experience that uses Focused Interaction on web/mobile to allow flat-screen users to 'reach in' and manipulate the world. Challenge yourself to design intuitive controls that provide a seamless experience across different platforms 🎮🛠️ Build-Along: Mobile Focused Interaction Tuesday, April 22th 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Connect with Shards632 during the Mobile Focused Interaction Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of cross-platform interaction design. Hosted by SeeingBlue: 🌎🧑💻Workshop: World Planning Made Simple Thursday, April 23rd 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Learn how to plan your world creation effectively before diving into production. Watch as SeeingBlue guides you through using a comprehensive world planning document that covers audience, core experience, aesthetics, and monetization. Walk away with access to the new Game Design and World Planning sheet to jump start your next world. 🌎⚙️ World Planning Challenge: April 28- May 2 Apply game design principles and strategies by utilizing the World Planning document from SeeingBlue’s workshop. Challenge yourself to thoroughly plan your next world creation across key categories before beginning production. 🌎💬 Challenge AMA: World Planning Tuesday, April 29th 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Feeling stuck on your world concept? Need a thought partner to refine your ideas? Join SeeingBlue for expert guidance on your World Planning Challenge submissions and get answers to all your world design questions. Accelerated Learning Pathway We're also offering two additional skill-building opportunities in 3D Modeling: ⚙️Dive directly into hands-on Challenges designed for active learning 💬Connect with mentors during dedicated AMA to get feedback, troubleshoot issues, and deepen your understanding Both pathways are designed to help you build real-world skills through guided practice and expert support. Choose the topics and formats that best fit your learning style and creative goals! Hosted by SpaceGlitterUnicorn: 🎨⚙️ _Masked 3D Texture Challenge: March 31-April 4 Spring into April with a fun, festive asset challenge designed to inspire and motivate you. Learn how to create and import an asset with the _Masked texture. 🎨💬 Challenge AMA: _Masked 3D Texture Challenge Tuesday, April 1st 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Connect with SpaceGlitter Unicorn during the _Masked 3D Flower Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of utilizing the _Masked texture. 🎨⚙️ Color Scheme Optimization Challenge: April 14-18 Create an asset that adheres to our specific color palette while keeping your vertex count under the limit. Challenge yourself to balance creative expression with technical efficiency. 🎨🛠️ Build-Along: Color Scheme Optimization Tuesday, April 15th 11 AM PT | 6 PM GMT | 2 PM ET Register: Sign up here Connect with SpaceGlitter Unicorn during the Color Scheme Optimization Challenge AMA to get feedback, troubleshoot issues, and deepen your understanding of designing within creative and technical constraints. Additional Programming: Stand-alone experiences that focus on the month’s broader topics but are not integrated into a learning sequence: 📱💬AMA: Building in Mobile Thursday, April 10th 5 PM PT | 12 AM GMT | 8 PM ET Host: Shards632 Register: Sign up here Shards632 will answer your questions live on how to make worlds that appeal to mobile users. Bring any issues or road blocks you’re experiencing, and hear other creators work through their design process. 💻💬AMA: Getting Started with Typescript Thursday, April 17th 5 PM PT | 12 AM GMT | 8 PM ET Host: SeeingBlue Register: Sign up here Typescript got you down? Join this beginner-friendly session to better understand scripts, comprehend the API documentation, and fix common errors. Bring your questions and coding frustrations for practical solutions that will help build your confidence and get you started. 🎨🛠️ Build-Along: 3D Asset creation Thursday, April 24th 5 PM PT | 12 AM GMT | 8 PM ET Host: SpaceGlitterUnicorn Register: Sign up here Watch as SpaceGlitterUnicorn demonstrates the art of efficient 3D modeling from scratch! In this improvised modeling session, you'll see real-time decision-making and techniques for creating optimized 3D assets. Learn valuable tips for balancing visual quality with performance as SpaceGlitterUnicorn shares her process and optimization strategies throughout the build. ✈️ Mentor World Tour Thursday, May 1st 5 PM PT | 12 AM GMT | 8 PM ET Host: MHCP Mentors Register: Sign up here Join the MHCP mentors for a Zoom tour around inspiring worlds. See real-world examples of advanced mechanics, art styles, and gameplay loops and learn how to begin implementing them in your own builds.981Views12likes0CommentsThe End: Bunker Survivor sandbox ( IWP Mobile First)
The End – Survival Bunker Sandbox (WIP) Survive as long as you can in an endless, turn-based bunker simulation. Play solo or with others in a world where every choice matters. Share, steal, or sabotage—cooperation may keep you alive longer. Take turns leaving the bunker to gather supplies. Manage personal stats: health, sanity, food, water, and inventory. Bunker systems affect all players Time keeps passing, even when you log off. Days away = real consequences. Return to find yourself healed... or dead. Simple interface on the surface. Deep systems underneath ensure every playthrough is unique. Multiplayer or solo. Build trust, break it, or survive alone. A full VR version is in development for a more immersive experience.369Views11likes1CommentMobile Worlds Crash Course with Laex05 | Now Available
Expand your creator toolkit with our comprehensive mobile development course led by Laex05. This structured series breaks down cross-platform development into clear, actionable lessons. 📚 Series Overview: Week 1: What Makes Mobile Unique? Discover distinct mobile development opportunities and how to leverage platform-specific features. Week 2: Developing Complex Custom UIs Learn to create intuitive interfaces that deliver seamless experiences across devices. Week 3: Submitting Your Optimized World Navigate the mobile submission process with confidence. Whether you're creating your first mobile world or refining your cross-platform techniques, these sessions provide structured approaches to common development challenges. Learn more about the $1 Million Mobile Genre Showdown Competition.
557Views10likes0Comments🎥Custom UI with PigeonNo12
Learn the ins and outs of the Custom UI tool in desktop editor. Effective use of Custom UI is essential for mobile world success. See examples of how to enhance interaction and information display in your worlds and get help while working on the Creator Challenge #4. Download Custom UI Assets featured in this session on the Creator Documentation Site.
237Views8likes0CommentsWeekly Creator Challenge #4: Experienced Creators
Experienced Creator Challenge: Interactive Interface Challenge Overview This challenge introduces you to the concept of building interactive Custom UIs. This is for experienced creators who are already familiarized with adding a Custom UI gizmo to a world and using TypeScript to modify the content of a CUI. You’ll learn how to: Add border formatting to a Custom UI Add interactive buttons to a Custom UI to display different images Using Bindings to make dynamic changes to a Custom UI Duration: Mar 17, 2025 - Mar 21, 2025 Estimated Time: 45mins Mentor: PigeonNo12 Rewards: Challenge Champion Badge 🏆 Challenge Trifecta Badge 🏆🏆🏆 after completing three challenges Need Help? Forum Support: I’ll be actively monitoring this thread during the Challenge duration to help you succeed Live AMA: Join my office hour Build with a Mentor: CUI on 3/20/2025 Quick Start: If you are new to building Custom UIs, check out My First Custom UI challenge here. Challenge Steps: Create a Custom UI Add a Custom UI gizmo to your world. Create a new TypeScript script. Enable the horizon/ui API in the Script settings. Attach the script to the Custom UI and display a placeholder background color. Display an image on the Custom UI Upload an image to your asset library. This will be the image displayed on the Custom UI. Modify the script to include a property variable that connects to a texture asset. Upload a texture to your asset library and assign it to the Custom UI script's property variable. Modify the script to include an Image node, using the property variable as an input. The final result should display the image on the Custom UI. Add navigation buttons Modify the Custom UI layout to include two navigation buttons: Back and Forward. Use a different background color to make them stand out. Alternatively, use an image texture (e.g., arrow icons) as button icons. Create corresponding binding variables that update when the buttons are pressed. These variables will be used to display different images on the Custom UI. Add more images and scroll through them by using the navigation buttons Upload additional images to your asset library. To keep things organized, create a folder for all images used in this challenge. Create an additional binding variable to specify the current image displayed on the Custom UI. Reference this variable in the Image node. Add more property variables and use them to connect texture assets to the script. Create a function that updates the displayed image when the pressable buttons are clicked Make it pop! Enhance the style of the Custom UI elements by modifying their configuration. Adjust borders, including their color, thickness, and roundness. Add a title and modify its font attributes, including the font family. Skills You’ll Develop: Configuring the format of a UINode (View, Pressable, Image) Using interactive buttons (Pressables) Using Bindings What You’ll Need: These are the technical requirements to complete this challenge: Meta Quest Link and the ability to launch Horizon Worlds desktop editor Visual Studio Code Multiple PNGs to use as a slide show in your CUI Helpful Resources Custom UIs Examples and Tutorial Custom UI API Introduction Custom UI Documentation How to Earn Your Badge Complete the steps to create your Custom UI design Publish the world Post to this thread with: Your world link A screenshot of your creation A brief description of your experience (difficulty level, what you learned, suggestions for future challenges)1.3KViews8likes7Comments