Noesis UI interrupting my gesture input
I'm using Focused Interaction Mode whole time in game. player.enterFocusedInteractionMode({disableFocusExitButton: true}); It worked well until I add add Noesis Gizmo into my world. Noesis UI interaction is working well. But after hide all of Noesis UI, my gesture point(that white circle one) is not following my finger and it keeps trying to be fixed in specific position(usually, last touched position) Even if I don't touch the screen, gesture point is showing like it is touched very quickly. gesture point is flickering even though not touch the screen I'm hiding Noesis UI like below, is this wrong way? show(): void { this.entity.visible.set(true); } hide(): void { this.entity.visible.set(false); } If I remove all of Noesis Gizmos in the world, gesture is working well.100Views1like3CommentsWhy is the start() method not triggered ?
Hello, My PlayerManager is attaching a HUD to the player's head when he joins the world : private handleOnPlayerEnterWorld(player: hz.Player): void { // Handle double join messages if (!this.gamePlayers.get(player)) { const pData = this.gamePlayers.addNewPlayer(new PlayerData(player, this.props.initialHealthForPlayer, this.props.coolDownInMs)); console.log(`PlayerManager: New player joined world: ${player.name} with id ${player.id}`); // Spawn du HUD personnel if (this.props.hudPrefab) { console.log("PlayerManager: Spawning HUD for player " + player.name); this.world.spawnAsset(this.props.hudPrefab, hz.Vec3.zero, hz.Quaternion.zero).then(entities => { const hud = entities[0]; // The HUD is an AttachableEntity, so we can attach it to the player's head hud.as(hz.AttachableEntity).attachToPlayer(player, hz.AttachablePlayerAnchor.Head); }); } } else { console.warn("PlayerManager: Player already joined world"); } } Here is the start() method from the HUD script start() { console.log("BigBox_UI_ToastHud: Starting Toast HUD"); // Check if this is running on the Server or Client const localPlayer = this.world.getLocalPlayer(); // Only attach listeners if this is running on the local player if (localPlayer) { this.connectNetworkBroadcastEvent(BigBox_ToastEvents.textToast, this.onLocalTextToast.bind(this)); } } When a player joins the world, the HUD is correctely created in the world but the start() method isn't triggered (I presume since the message isn't displayed in the console and it doesn't work at all). I precise that the HUD Script is setted in local mode. Have you any idea why ? Thank a lot for your help !Solved83Views0likes7CommentsNew World Guidance... Currency Gizmo?
Hi, I'm Plee.. new creator in Meta. So excited to be learning truly with this community.. but I also don't want to be taken advantage of. Looking for an efficient way to promote, keep visibility and drive traffic to my 18+ environment. Plee's Lounge - 839836115886270 It' s a lounge and I think its cooler than alot ive seen.. but can use some work. I have some plans.. would really love to host or plan a launch event or join the 18+ or 21+ night community or tours. Mainly where do creators start? Im quite a loner.. and I cannot for the life of me figure out how to efficiently create a currency system gameplay/ ui.. even w the guided youtube videos, documentation, and mhcp tutorials theres not much on gameplay. And the tutorials in the creator hubs always open to broken links. :( Wanna get this started before I work on my next project within worldsSolved48Views0likes3CommentsI Need Help!
When I attach my typescript to the ui gizmo (old ui) , the ui renders but it does not display everything as it should. When I duplicate the ui panel it renders everything as it should. Then, when I click on the buttons nothing happens, but if I duplicate it. The response of my clicks previously shows up after duplication. I have to keep duplicating to see the response of my clicks. The script works perfect, except this. I am stuck any suggestions please and thank you in advance.47Views0likes2CommentsIssue with Loading Images from Horizon into Noesis UI
Hi! I’ve run into an issue with passing an image to Noesis UI — I can’t figure out what format it expects. I tried ImageSource.fromTextureAsset(new Asset(item.iconAssetId)), but it still can’t display the image. Has anyone managed to load images from Horizon into Noesis UI?101Views0likes4CommentsLocalInput Button Disappearing
I created a test script using PlayerControls.connectLocalInput(). The button only shows for an instant on start, in a new project the script worked fine. After many hours I was able to get the button to remain on screen in the original project. It appears that when NPC Avatar = true it silently destroys all PlayerControls.connectLocalInput() buttons! Is this assumption correct? Does it need documentation, or a fix?20Views0likes1Comment