Horizon Worlds Bug Report: Crashing Every Time I Select or Move Anything (Meta Quest 3)
What is going on with Horizon Worlds right now? Build Mode keeps kicking me out of my world after just a few object movements. Even selecting or touching an item can cause an instant crash, and it’s been happening constantly on my Meta Quest 3. This doesn’t happen on PC with the bot or in the desktop editor — it’s only the headset version. Issue Summary: Horizon Worlds keeps kicking me out of Build Mode on my Meta Quest 3 any time I try to interact with anything — selecting items, moving objects, or opening scripts. What’s Happening: Selecting any item (wall, object, asset, etc.) Moving an object even slightly Opening or editing any script → Causes Horizon to freeze and immediately kick me back to the Horizon menu, with no warning or error message. Repro Steps: Enter my world on a Meta Quest 3 Go into Build Mode Select any object, open any script, or try to move anything Horizon crashes and exits Build Mode instantly Frequency: Happens every single time Very rarely lets me touch one object before crashing 90% of the time it kicks me out immediately What I’ve Tried: Restarting the Quest 3 Reinstalling Horizon Switching Wi-Fi Reloading the world Loading older backups Checking memory (world is well under capacity) Testing other worlds (no issues there) Other people in my world don’t get kicked — only me Expected Behavior: Be able to select, move, and edit objects without being thrown out of the world. Actual Result: Instant crash every time I interact with anything. Device: Meta Quest 3 Impact: I cannot build at all — any attempt to edit the world immediately removes me from Build Mode.4Views0likes0CommentsNoesisGUI 101 tutorial
How to Use NoesisGUI for Horizon Worlds Just a short video to get people started. It takes you from 'never heard of Noesis' to 'oh, I've heard of Noesis'. The video shows how to download it and use it to make a UI that displays an image. So you will definitely have a working one from scratch after watching the tutorial.84Views3likes0CommentsMusic Player Asset tutorial | No scripting
Musical Player Asset Tutorial Usually I make videos on how to code things from scratch. I made a great Music Player but found a much better one in the public asset library that was created by MetaQuestGod. In this video I show you how to set it up, even though the asset does come with very understandable instructions. I guess I just really wanted to make this video. There is a lot of code and two different scripts but you won't even have to open them to customize this music player.12Views1like0Comments🎥 Custom UI & Player Progression: Make Your Worlds More Engaging and Rewarding
Dive into how to build highly engaging and rewarding worlds in Meta Horizon using Custom UI and player progression! In this tutorial, MikeyAce breaks down the essential tools and concepts you need to drive player retention and replayability in your world. What you'll learn: Player Progression Concepts: Discover the difference between short-term feedback (scores, achievements) and long-term progression (levels, unlocks)., Persistent Variables (PPVs): Learn how to save player data like inventory, experience points, and unlocked content across visits., Custom UI Gizmo & Scripts: See how to use the Custom UI gizmo in the desktop editor and the TypeScript API to create dynamic, live-updating HUDs, menus, and scoreboards., Award-Winning Example: Get a detailed look at how the world Star Chasers Mini Games Mayhem successfully combines Custom UI and progression to keep players engaged with visible progress and exciting rewards.
15Views0likes0CommentsTeacher Danny | Dynamic images on Custom UI
In this 2 part tutorial I show you how to create a custom UI that displays an image, and in the 2nd video I show you how to make the UI dynamic by adding buttons that change the image. Reach out with any questions. I'm absolutely dedicated to teaching people how to script in Horizon Worlds so no question is too small. Image on a Custom UI tutorial pt.1 Dynamic custom UI with button control images18Views1like0CommentsLocalInput Button Disappearing
I created a test script using PlayerControls.connectLocalInput(). The button only shows for an instant on start, in a new project the script worked fine. After many hours I was able to get the button to remain on screen in the original project. It appears that when NPC Avatar = true it silently destroys all PlayerControls.connectLocalInput() buttons! Is this assumption correct? Does it need documentation, or a fix?16Views0likes1Comment
