How to get raw sensor data of Oculus with the SDK later than v1.3?
I've tried getting raw sensor data (raw acceleration, gyro, magnetometer) of my Oculus DK2 via ovrTrackingState::RawSensorData, which is wrote in the official document of SDK v0.4 to v0.8. But it seems that the section related to raw sensor data doesn't in the document of later version than 1.3. And there is no RawSensorData in ovrTrackingState. So can I get the raw sensor data of an Oculus DK2 or CV1 through the official SDK? Or can I get it from another way?5.1KViews0likes5CommentsRift dk2 - connect without SYNC OUT
Hello. I have 4 Rift Dk2 oculus. All of them without the original Sync Out Cable and without the Position track sensor. I found that the DK2 works perfectly, using a common HDMI cable and a USB cable, both connected directly to the Computer. However, the Oculus Software has a critical error, stating that the sensor is not connected and preventing me from using any external platform, such as Steam VR for example. I did a test connecting any sensor to the USB, I used a Rift Cv1 sensor, which is incompatible with the Dk, but incredibly this was enough to allow the use of the HeadSet in Gyroscope mode. This way I managed to use it on Steam VR, exactly as I would like. But I don't want to have to connect a sensor to the USB, I want to eliminate the need for the sensor. The question is, how do I eliminate this criticism that requires connecting the sensor to the USB? Is there a parameter file that I can change so that the Oculus Software no longer requires the sensor? Thank you !!807Views1like0CommentsIs it possible to run Oculus app without a headset connected?
Hello, I have an Oculus Rift DK2 headset and I am developing an app for it using C# wrapper OculusWrap. It would be very helpful if it would be possible to run the Oculus code without having the heaset connected all the time. Of course there would not be any sensor inputs but there are many features that I could test without that.... So my question is, is there any way to emulate a "virtual" headset just for testing purposes? I spent a lot of time googling it and it seems there have been some ways to do it in the past but I couldn't find any that would be working nowadays. Any help would be highly appreciated1.7KViews0likes1CommentOculus DK2 - display a video at a specific time
Dear all, My goal is to play a video on the oculus DK2, by selecting the time instant of the video to be displayed with the current position of a Falcon Novint robot. I have tried using TouchDesigner and the CHAI3D-oculus module, but I did not manage to display any video on the Oculus DK2. Applications playing videos from the Oculus store work perfectly fine. Therefore, I was thinking of starting one of these apps (such as "Open VR Video Player" that allows selecting a video within a specific path) to select the specific time, from the robot's position (read in the program running in C++ on visual studio 2015), at which the video should be displayed. Could that be doable? Did anyone try to perform a similar setup? Does someone have any recommendation? Thanks a lot in advance for your help! Simone1.5KViews0likes5Commentsrandom black screen on DK2 display
Hello everyone, I have some issues with an Oculus DK2 that was bought around 2016. We use it in our lab, but not to play games, we prepare some scenes with unity and then we wear the headset to just stay immersed there for some fixed amount of time. Every now and then the display in the headset turns black, even if the leds on the headset are still on and we can still see the image on the pc screen moving according to the movements of the head. When the headset display turns black, the led of the tracking camera turns off for a second and then turns on again, the image on the computer screen has a lag but then starts moving normally again, following the movements of the person, however the person wearing the headset sees black for the entire time. We are using the same notebook with an HTC vive headset and everything runs smoothly. the specs are the following, the pc is vr ready: cpu: i7 8750H gpu: 1060 6 gb ram: 16 gb graphic card driver: 419.35 Unity version used: 5.2.2 Oculus runtime: 0.8 Do you have any idea on how to fix this? thanks a lot1.1KViews0likes3CommentsIs it possible to disable all tracking?
Hi, I've spend couple days trying to find a way to disable all tracking from the HMD(so extend display mode?), but could not get a working method so far. By all tracking i mean both position and rotation, where position is simple, current SDK provide that toggle directly. I'm using Unity 5.4.0f1 as of today, and testing on both DK2 and CV1. So far I've tried every method I could find via google and forums, nothing seem to work including tricks like "zero out" rotations each frame. Using Unity's build-in camera system does not seem to allow any control of camera at all, and the OVR camera rig does not provide such function directly. I also tried the timewarp methods and it's not/no longer working. For now I'm going to take a deeper look at the camera rig and see if i could come up with something. Researched on this for days and saw all methods were for 0.6 and earlier, or everyone turned to argue about the "uncomfortable experience" by disabling the tracking, which is out of the scope in my situation. For those of whom interested in providing evidence of "uncomfortable experience", I want to achieve this because I'm using external tracking system, which provides better information than the HMD's. Having both the HMD and external tracking system makes the rotation "doubled". I'm not sure if i should post this in Oculus forum or Unity's, so maybe I'd to create a duplication over there later today if it remains unanswered.. Thank you and everyone in advance.8.5KViews0likes13CommentsUpdating Oculus app to latest SDK...
Windows 10 Fall Update, Visual Studio 2015 Debug, x64 app and OS, SDK 1.25.0, DK2 Been updating an Oculus app to the latest SDK and getting the error C2039 'HmdToEyeOffset': is not a member of 'ovrViewScaleDesc_' Has HmdToEyeOffset been replaced and by what, please? Thank you! ;-)))1KViews0likes1CommentDK2 HDMI Not Connected Error
Back when I received my CV1 in July I gave my DK2 to my brother in law. He had been using it flawlessly until Christmas. For Christmas I got him a new Gigabyte GTX 1060. We opened his box, installed the new card and updated the drivers. Played a few games on his tv (connected via HDMI to DVI adapter) to check out the increase in FPS from his old GTX 960 2GB. Happy with the new gains we decided to hook the DK2 up and check it out. We connected it directly to the HDMI port, but it would not power up and received HDMI not connected message on OCULUS Home. Then we connected it to the DVI port using an adapter and his TV to the HDMI. Still same error. We then googled some fixes and tried everything we could think of, rolling back drivers to previous version, turning off integrated graphics in BIOS, ect... Finally we decided to re install his old graphics card to see if the DK2 even worked at all. Once it was installed and DK2 connected to his old GTX 960 it ran flawlessly like it always has. Has anyone else exp something simular? If so what was your fix? FYI: He has started a ticket with Gigabyte to try and get a replacement card but I dont think the card is faulty. His TV works fine plugged into the HDMI or DVI port. Also going to get another HDMI to DVI adapter and a HDMI to Display Port one and try that.1.5KViews0likes4CommentsWhere can I download Oculus Utilities for Unity V0.1.3.0-beta?
I've a DK2 that I need to run with 0.8 drivers and SDK for Unity as I use my DK2 on an isolated network. According to https://developer3.oculus.com/documentation/game-engines/latest/concepts/unity-sdk-version-compatibility/ I need OVRPlugin / Utilities version 0.1.3.0 Beta to run with 0.8 and Unity 5.2.2p2 I found a link to 0.1.3.0 Beta on https://developer3.oculus.com/history/ but the link I found there https://developer.oculus.com/downloads/#version=game-engines-0.1.3.0-beta points me to the general downloads area wher I cannot find this version of the utilities. Any idea where I could download them from pls?Solved2.8KViews0likes5Comments