How to everything?
Hi there, I've been trying for several days to connect my DK2 with Unity, so to be able to see my vr projects, while be in edit mode (not have to build it). So far, I've achieved to connect the DK2 on my Mac and see the test-desk scene (utility app). Here comes Unity: I have downloaded and imported Oculus Integration 1.32.1 (latest version). The "Sample Framework" does not exist anymore. I have "played" any scene available in Oculus Integration 1.32.1 package. I only got blinder and blinder... So I ask for a simple step-by-step, up-to-date guide to set up DK2 for Unity and manage to see a simple sample project. starting with display settings (should I be in Mirroring or extended mode?), packages downloaded and settings. Thanx753Views0likes0CommentsIs the Virtual Distance the same as the Real World Distance?
Hello, I am currently working with the Oculus DK2 and Unity. I wanted to know if the Virtual Distance is the same as the Real World Distance when creating objects in Unity for the DK2 and how this is related to the focal distance? Thank you for your time!416Views0likes0CommentsGet Color Values of Image Rendered in One Eye
I don't necessarily need color values, but at least some representation of what is exactly being rendered and displayed in each pixel of one eye. I basically want to export these values as a matrix to take a look at it. It seems like OVRDisplay.GetEyeTexture in the Oculus Unity Utilities 0.8.0 may do what I want, but that is an old version that runs with Unity 4.x.The newer Oculus Unity Utilities do not seem to have this GetEyeTexture function, so I was wondering if there is some other function in the newer versions that does this. I am on Unity 5.3.4f1 and working with the DK2.486Views0likes0CommentsHMD is blank when HMD can't see the camera.
In unity5.4 I can develop use only dk2 hmd without the camera sensor, but after upgrade to unity5.5, the hmd always display blank gray if no camera sensor is present. Is there any way to bypass this sensor positional check? Many thanks!956Views0likes3CommentsUnity 5.4.1 + Oculus runtime 1.8 application not launching on Windows 7
Hi everyone! We are developing a multiplayer VR application using Unity and our last development setup consisted of: DK2 + runtime 0.8 + Unity 5.3.4f1 running on Windows 7 SP1 machines. Now that setup is completely out of date and we decided to make an update to Unity 5.4.1f1 and latest (1.8 as I can see) Oculus runtime. Now we've already spent a couple of days trying to figure out what's wrong. Although everything is running with the HMD in the Unity editor on the development PC (Windows 10), when I make a build and load on to the testing computers it shows up only on the monitor and not DK2. I have tried with home turned on and off first etc. VR enabled is on and plays fine in unity editor, I have allow 3rd party apps checked and all the other elements I am not sure why my build won't enable the headset. Thanks!884Views0likes2Commentsmoonwalk - smartphone based locomotion for Rift and Unity3D
Hi Guys, Showed this one to reddit/r/oculus but never posted it here. For a while I've been working on using smartphone tech to create an intuitive locomotion system that frees up both hand for controllers or leapmotion and by using existing tech would open up a ready-made market, without a requirement for hardware adoptation. Here's a link the the reddit post: https://www.reddit.com/r/oculus/comments/4rdzts/project_puc_update_smartphone_based_locomotion/?ref=share&ref_source=link and here's a direct link to a downloadable tech demo. https://goo.gl/6Rl0hd Needs a rift, PC and android smartphone. Let me know what you think.494Views0likes0Commentsunity 5.4 and oculus dk2 0.8 runtime DON'T WORK
Hello! I have new Unity 5.4.0b24 (64-bit) and oculus 0.8.0.0 runtime (I have laptop with nvidia 980m so new runtimes dont work proper), and windows 10. I cant manage to make unity work with DK2... can any one help me please?? Last time (week) ago on windows 8.1 and unity 5.3 every thing works great, and know is not. Please help me. What should I do??2.3KViews0likes3CommentsUse mouse to control Oculus scene -- problems with Y axis
Hey guys, Here's my question: How do I use the mouse to all directions from a first person perspective, and display the product in the Oculus? Would really appreciate any new tips! Details: Before clicking "virtual reality supported", the first person character in my scene can look up/down/right/and left using the mouse or joystick. After turning on VR support (with an Oculus DK2 plugged in), I can only look left or right in the scene using the mouse. I've lost control of rotation along the y-axis (looking up and down). Critically, I can still look all directions using the Oculus. This is, of course, unconventional. It's for the purpose of a neuroscience experiment (need to be able to separately manipulate the visual / motor input in the VR scene). My system details: Windows 10, Unity 5.4.4p1, Oculus DK2, Runtime 0.8 (same problem with 1.3) Thanks for any help!3.8KViews0likes14CommentsInitializing of device oculus failed
Hello! I'm having problems connecting my oculus rift DK2 with Unity. Every time i run unity, it says "initializing of device Oculus failed" I've uninstalled unity and reinstalled 4.3.4 and installed patch 4p5 and now it doesn't give any error now but when i connect oculus rift dk2 to the pc and unity is running, oculus window doesn't open up itself. If anyone is working on it can please help for the fix? I'm using following: Windows 10 Unity 5.3.4 patch 4p1 and tried 4p3 and 4p5 too graphic card: NVIDIA GTx 520 Oculus Runtime 0.81.6KViews0likes5Comments