WaitableTimer slept too long/short (i.e. X ms)
We've recently updated our project to SDK 1.3. After doing so I've noticed these Unity Warnings being logged whenever the application is not in focus or the editor is not in focus. Are we doing something wrong to cause this or is this a regular behavior, and if so how can we turn if off?. I'm currently testing with the DK2 on Windows10 with a gtx 980 gpu.1.6KViews1like3Comments