Known Issue: Closing Steam VR crashes Dash
Hi everyone! We're seeing a small group of Steam VR users finding that Dash is crashing on headset and that their PC is becoming unresponsive once they quit the app. The team is working on identifying and fixing the root cause of this issue, and right now the investigation shows that this is likely related to Hardware Accelerated GPU Scheduling being enabled when using certain Nvidia GPUs. If you're having this issue, there is a workaround In the meantime! You can prevent this happening by disabling the Hardware Accelerated GPU Scheduling feature. To do so, follow these instructions. If you need any further help or have noticed other bugs around Steam VR, please comment below. Let me know if you have any questions!19KViews9likes15CommentsERROR: Before uploading the build, please agree to the developer sales agreement from the following
When I create a new organization from https://developer.oculus.com/manage/organizations/create and upload an app using ovr-platform-util, I get an error message "ERROR: Before uploading the build, please agree to the developer sales agreement from the following" and the upload fails. I can't find the Developer Sales Agreement section in the legal documents of the development dashboard and agree to it. I also belong to another organizaition. I can find the Developer Sales Agreement section under another organization > Legal Documents and successfully upload the build. However, recently created organizations cannot find the Developer Sales Agreement section from their legal documents. The organization created this time was created after the introduction of the meta account, so is it possible that the items listed in the legal document have changed?2.7KViews0likes3CommentsApp Pause / Dash with OpenXR instead of OVR (ovr_GetSessionStatus)
Hello, I am converting my Unity project from SteamVR to OpenXR (never used OVR before) to be able to submit to the Oculus store now that it accepts OpenXR. One of the functional requirements is that the app must pause when the user removes the HMD or opens Oculus Dash (VRC.PC.Functional.3). The example code for this: https://developer.oculus.com/documentation/native/pc/dg-vr-focus/ relies on OVR GetSessionStatus. How does one meet the requirement with OpenXR? Thank you!3.1KViews0likes3CommentsOpening Oculus Dash with Desktop from Game
In our games, we sometimes need players to interact with the desktop (e.g. after opening a Website in the OS browser to let the player interact with privacy settings only available via a Web interface). With SteamVR, we can open the in-VR dashboard with the desktop view via by using a simple API call: OpenVR.Overlay.ShowDashboard("valve.steam.desktop"); What this does is: a) show the SteamVR in-VR dashboard (that's equivalent to pressing the system button), and b) activate the desktop overlay. Is something like that also available when using the Oculus native SDK? I have tried finding it in the documentation but wasn't able to. If this is not possible, yet, could you please add this? We'd like to offer the same features both when using SteamVR and when using Oculus natively.1.1KViews0likes2CommentsFeature Request: Invisible Unity App flag
Straight to the point: we'd greatly benefit from the ability to flag our Unity-based OculusBridge process as an invisible app as is possible with the native C++ SDK. In the native SDK, this looks like: ovrInitParams params; params.Flags = ovrInit_Invisible; ovrResult result = ovr_Initialize(¶ms); Like some other developers, we're trying to incorporate Oculus inter-operability through a 'bridge' process which runs in the background and isn't meant to be visible/disruptive to the user (in or out of VR) during typical use. As you might guess, our codebase is Unity-oriented codebase and this is basically the only blocker to having the system function fully as intended.436Views0likes0CommentsAdding icons/store art for Dash local builds?
I'd like to add Dash icons/store art for my local Unity build. Is this possible? I've tried updating the Icons under player settings in Unity, but they don't seem to be utilized by Oculus. Is there a way to integrate these for local builds? Or does something have to be released through the store to have an icon in Dash?463Views0likes0CommentsWhy doesn't Dash overlay work in my Unity app?
Updated to the latest Oculus Utilities for Unity 1.20, added OVRManager.hasInputFocus check to disable hands, and am running with command line parameter: -oculus-focus-aware as listed here: https://developer.oculus.com/documentation/unity/latest/concepts/unity-lifecycle/ Yet when I invoke Dash from the app it goes to the void instead of appearing in game. What's missing?Solved2.1KViews0likes5Comments