Saving coordinate data from Json to a Microsoft SQL Server Database table
Apoligies if I'm asking in the wrong forum. My API receives a json file like the example below, containing x, y and z coordinates for head position and head rotation. I want to save this data to a table on a Microsoft SQL Server database. Is there any advice or good practice in terms of how this kind of data should be stored? Currently I plan to create a decimal column for each item. E.g I'll have hposition_x, hposition_y, hposition_z, hrotation_x, hrotation_y and hrotation_z. Is there a better way to do this? I was trying to find if there's anything similar to the POINT(geography Data Type). { "time": [ 0.0, 0.01, 0.03 ], hPosition: [ { "x":0.43774986267089846, "y":1.596419334411621, "z":0.011406928300857544 }, { "x":0.43760088086128237, "y":1.5963757038116456, "z":0.011429280042648316 }, { "x":0.4374849796295166, "y":1.5963705778121949, "z":0.011427640914916993 } ], hRotation: [ { "x":357.2154541015625, "y":272.12548828125, "z":0.7774721384048462 }, { "x":357.2247009277344, "y":272.1348876953125, "z":0.7832403182983398 }, { "x":357.2449951171875, "y":272.1419982910156, "z":0.7742241621017456 } ] } Any help would be much appreciated.540Views0likes0CommentsUsing DataBase services in unity oculus game
Hi.. Can some please help me with some information.. I am unity game developer and I am right now making a game for oculus go. I want to know is it possible that I can use database services by using any server (or specific) in my game where I can upload/download data from my database. I hope I made my question clear. Looking forward to your response. Thank you.996Views0likes0Comments