Last Reminder: Meta Horizon Creator Competition Deadline Today!
Hey Creators!!! The UI fix is live. If you still face any issues, please reach out, we’ll work with you case by case. Don’t forget to submit your updated world with video by, July 21, 2025, 11:45 P.M. PT! *Quick tips for your submission:* - Show before & after updates to highlight your improvements. - Focus on progression and sharable moments. Good luck!25Views0likes0CommentsMy world has been accidentally updated while was playing in VR? How it was possible?
Hi there, I want to report something weird that just happened a few minutes ago. I was curious to test my Horizon worlds in a VR headset, and after a few minutes of playing, I moved back the thumbstick, and the game entered "building mode" ... I didn't know how to exit from the building mode, and I exited from the Horizon worlds application on my Quest Pro. Then I opened my world again, "The Golden Key," and after playing for a few minutes, the building mode started again because if you move down the thumbstick of the right controller, this happens. For the second time,I forced the closing of the app... And I went back to my creator profile to check the analytics of my world, and I noticed that it said that the world was updated... I literally screamed. Why? What happened? I swear on my children that I did nothing, I did not update my world, and that this was an unintended and accidental event caused by the thumbstick of the controller, which you can verify yourselves through the logs or the appropriate tools at your disposal. Please check and verify, and kindly provide me with a prompt response. Please, I don't want ot be disqaulified for that. Thank you.422Views0likes2CommentsWeekly Creator Challenge #2 Experienced Creators
Weekly Creator Challenge #2 : Experienced Creator Challenge Challenge: Craft My Own 3D Axe! This challenge is perfect for creators who are comfortable with basic modeling and ready to refine their skills with more complex shapes and detailing. If you are new to importing models, check out our My First Import challenge here: Weekly Creator Challenge #2 - Meta Community Forums - 1299605 Challenge Overview Ready to take your 3D modeling skills to the next level? In this challenge, you'll create your very own axe model from scratch! Follow the provided tutorial link to model an axe, then import it into the desktop editor to showcase your work. Questions or stuck? You're in the right place! I, SpaceGlitterUnicorn, will be actively monitoring this thread during the challenge period to help you succeed. Share your questions here to get support from me and fellow creators. Want to ask your questions live? I will also be hosting Importing 3D Assets on Tuesday, 3/4/2025 at 12 PM PST. Click this link to register: https://zoom.us/meeting/register/1BffTbDYT_mJTxq3bCDIHQ Duration: Monday 3/3/2025 - Friday 3/7/2025 Mentor: SpaceGlitterUnicorn Reward: Challenge Champion Badge 🏆 NEW Reward: Challenge Trifecta badge 🏆🏆🏆after completing three challenges Estimated time commitment: 25 minutes Challenge Steps: Follow the tutorial: Step-by-step to model your axe Add basic textures or materials to your model Export your model FBX for Horizon Worlds Import the model into the desktop editor and place it in your world Test the model in your world to ensure it appears correctly Skills You’ll Develop: 3D modeling fundamentals (shapes, proportions, detailing) UV Unwrapping and Texturing Importing models through the desktop editor What You’ll Need: Tutorial link: IWP Ready Assets A desktop computer with blender and the Desktop Editor installed Tips for Success Familiarize yourself with Basic Hotkeys Don't hesitate to experiment with assets care package here Ask questions if you get stuck - I am here to help! How to Earn Your Badge Model your axe following the tutorial. Post in this thread with: A link to your world where the axe is placed. A screenshot of your avatar standing next to your axe. A brief description of your experience (Did you modify the design? What challenges did you face?). Unleash your creativity and craft a mighty axe—let’s see what you can create! ⚔️🔥7.3KViews35likes65Comments📅 Join us for this week’s MHCP Programming 5/5/25 - 5/9/25
🏆 Final Call: Mobile Genre Showdown Competition Friendly reminder that the Mobile Genre Showdown Competition closes this Thursday, May 8th. Review the submission requirements on Devpost to ensure your supplemental materials are ready alongside your polished world, and submit before 11:45 PM PT! Don't wait until the last minute to test the published version of your world as you may experience differences between the "Preview" and "Published" versions. 🤖 AMA: Oh My GenAI! A Practical Toolkit Tour - Tuesday, May 6th, 11:00 AM PT Hosts: @SpaceGlitterUnicorn and SeeingBlue Feeling overwhelmed by the Worlds desktop editor GenAI tools? Join @SpaceGlitterUnicorn and SeeingBlue for a guided tour of the Worlds GenAI suite. They’ll share their favorite workflows and proven prompts to help you: Leverage AI-powered scripting to get the most out of TypeScript AI Generate immersive sound effects and ambience for your environment Create stunning skyboxes, textures, and meshes to enhance your world design ️ Feature Detective: Unlocking World Streaming Secrets (Citadel & Spy School) Thursday, May 8th, 5:00 PM PT Host: PigeonNo12 See how popular worlds like Citadel and Spy School implement world streaming—and learn how you can use the same tools! Join PigeonNo12 to learn available features to load worlds dynamically, expanding playable space far beyond standard capacity limits. In this session, you’ll Learn memory optimization techniques for larger worlds See hands-on demos of dynamic level loading/unloading Get practical implementation steps for your own creations Discover how to expand beyond standard capacity limits Each session is open to creators of all skill levels. Join us on Zoom, bring your questions, and learn something new to apply to your development workflows.241Views0likes0CommentsWeekly Creator Challenge #6 Experienced Creators: _Masked texture, Make your own flowers!
Challenge Overview This challenge pushes your creativity by having you design your own flowers using the _Masked texture type. Masked textures are perfect for creating detailed and visually stunning organic elements like petals, leaves, and grass. You’ll learn how to: Get creative with either drawing or finding a transparent png that will work for this project. Apply transparent png to geometry and give it some shape. Importing item into the Desktop editor. Duration: Mar 31, 2025 - Apr 4, 2025 Estimated Time: 45 mins Mentor: SpaceGlitterUnicorn Rewards: Challenge Champion Badge 🏆 Complete 3 challenges to earn the "Challenge Trifecta" badge. 🏆 Need Help? Forum Support: I’ll be actively monitoring this thread during the Challenge duration to help you succeed Live AMA: Join my Challenge AMA: _Masked 3D Texture on Tuesday, April 1st 11 AM PT | 6 PM GMT | 2 PM ET Quick Start: If you are new to working with _Masked textures, check out my New Creator Challenge: Spring Assets challenge here. Challenge Steps: Watch the tutorial video showing how to transform 2D drawings into 3D models. With these techniques, you'll be able to create your own 3D flower model. Use your creativity and add basic textures or materials to your model Export your model FBX for Horizon Worlds Import the model into the desktop editor and place it in your world Test the model in your world to ensure it appears correctly Skills You’ll Develop: 3D modeling fundamentals (shapes, proportions, detailing) UV Unwrapping and Texturing Importing models through the desktop editor What You’ll Need: Tutorial link: Transforming 2D drawings into 3D models A desktop PC with Blender and the desktop editor installed Tips for Success Familiarize yourself with Basic Blender Hotkeys Don't hesitate to check out additional Blender tutorials here Ask questions if you get stuck - I am here to help! Additional Resources: Plant Demo.fbx Flower Demo.fbx Flower_BA.png Plant_BA.png Flower Demo.blend How to Earn Your Badge Model your Flower following the tutorial. Post in this thread with: A link to your world where the flower is placed. A screenshot of your avatar standing next to your flower. A brief description of your experience (Have you made similar assets before? What challenges did you face?). Unleash your creativity and craft a Flower!—let’s see what you can create!
2.3KViews8likes9CommentsWeekly Creator Challenge #2 New Creators
Weekly Creator Challenge #2 - 3D Model Import: My First Import Challenge Overview This week, we're exploring the essentials of game asset integration. You'll learn how to import a 3D model into the game engine and set it up in your world. This challenge is perfect for creators taking their first steps into working with external 3D assets. Questions or stuck? You're in the right place! I, SpaceGlitterUnicorn, will be actively monitoring this thread during the challenge period to help you succeed. Share your questions here to get support from me and fellow creators. Want to ask your questions live? I will also be hosting Importing 3D Assets on Tuesday, 3/4/2025 at 12 PM PST. Register Here Duration: Monday 3/3/2025 - Friday 3/7/2025 Mentor: SpaceGlitterUnicorn Reward: Challenge Champion Badge 🏆 NEW Reward: Challenge Trifecta badge 🏆🏆🏆after completing three challenges Estimated time commitment: 10 minutes Challenge Steps: Download the provided 3D model and texture files from this post Create a new world or choose an existing one Follow these steps to import the 3D model and texture: (PDF with screenshots attached) Download the files Open the desktop editor Locate the “Import Tab” Import the 3D model (Add new > select 3D model) Select your file and click import Drag and drop your imported model into the scene Take a screenshot of your avatar standing next to the imported model to earn your “Challenge Champion” badge Skills You’ll Develop: Navigate the desktop editor to import a 3D model Take the imported asset into the world What You’ll Need: PC with desktop editor installed Provided 3D model file (attached) Provided texture file (attached) Step-by-step PDF guide (attached) How to Earn Your Badge Import your model using the provided guide Post to this thread with: Your world link A screenshot of your avatar next to your asset A brief description of your experience (What did you find easy or challenging? What did you learn?) Good luck on your first 3D import! This skill will be foundational as you continue your creator journey. P.S. Want more of a challenge? Try out the intermediate-level challenge here: Weekly Creator Challenge #2 - Meta Community Forums - 1299606 Import Document: https://docs.google.com/document/d/1TIQ8p7CRjwcRDCRKFQACo6dSnZXWNGUdwVsWdDGXPhY/edit?usp=sharing Battle Axe download here: https://communityforums.atmeta.com/hucou38897/attachments/hucou38897/Events_Competitions/45/5/BattleAxe.fbx7.2KViews18likes38CommentsCreator Challenge #8: Mesh Magic - GenAI Scene Design
Challenge Description Ready to experience the magic of Mesh Gen? ✨ In this beginner-friendly, one-hour challenge, you'll pair Gen AI tools with solid design skills to create a lobby scene that guides players somewhere special! Build an environment with obvious pathways leading from a landing pad to a cool discovery point. Show off how you can use Gen AI's creative power while keeping control of the player experience. Perfect for creators at any level! You’ll learn how to: Blend AI mesh generation with smart design principles Create intuitive paths that naturally guide players Design an intentional AI-generated environment Balance efficient tech use with your creative vision Duration: Apr 21, 2025 - Apr 25, 2025 Estimated Time: 1 hr Mentor: SpaceGlitterUnicorn Rewards: Challenge Champion Badge 🏆 New! Mesh Gen Badge 🤖 Need Help? Forum Support: I’ll be actively monitoring this thread during the Challenge duration to help you succeed See Mesh Gen in Action: Join my Build-Along Challenge: Quick World Creation using Mesh Gen on 4/22/25 at 11:00 AM PT Challenge Steps 1. Define Your Style Choose a cohesive visual style for your world (futuristic, fantasy, industrial, natural, etc.) Determine your color palette - consider using contrasting colors Decide on the mood and atmosphere (mysterious, welcoming, abandoned, etc.) 💡 Tip: Find an image to draw inspiration for the style you are looking for 🤖 Use the Mesh Gen tools in the Desktop Editor for the following steps. Check out the linked documentation for step-by-step guidance. 2. Design Your Landing Pad Using the Mesh Gen tool, create a distinctive landing pad where players begin Make this structure visually unique and memorable Consider how this structure leads players to the next destination 3. Plan Your Surroundings What environment will surround your players? (Mountains, cityscape, alien landscape, etc.) Select 3-5 types of environmental objects that create visual interest (Trees, rocks, characters, etc.) Position these elements to naturally frame and guide view toward the pathway 4. Craft Your Pathway Design a clear path that draws the eye forward Use elements like lighting, color contrast, or physical structures to highlight the route Ensure the path remains obvious when viewed from multiple angles Pro tip: Create gentle curves or interesting elevation changes that maintain visual flow 5. Create the Discovery Point Design a rewarding endpoint with a discoverable object or directional marker (usually would be an item that would have more details then the rest of the assets - your Hero Piece) Make this element visually distinctive but consistent with your overall style Consider how to make this element "pop" from its surroundings (could be higher details, contrasting colors, lighting, or VFX) Key Tips for Success: Learn how to use the Mesh Gen Tool Use this linked tutorial to learn how Prompting and its possibilities Don’t be afraid to take extra time on your prompts! The more specific you are with helping the AI understand your vision, the closer the results will get! Details matter! Be specific about details like materials, lighting, style, scale, and mood. Tip: There's an option to make your meshes generate in different sizes from small, medium, to large. Ranging from a 1k vert count to a 15k vert count. Giving you control on how detailed your meshes generate. Refining the Asset! Once you've approved one of the generated mesh shapes, all there is to do is press [Texture this model] After texture has been generated press [Save Model] Tip: If you wish to retexture the model, enter Gen AI texture workspace while the mesh is actively selected in your scene. Enter a prompt for the texture you want and watch the magic happen! Placing into the world Locate the folder in your ‘My Assets’ tab called [Gen AI Assets] Then click and drag to your scene. Tip: If the folder is not appearing after a few minutes, try clicking into the 'Public Assets' tab and then back to the 'My Assets' tab, or closing and reopening the desktop editor How to Earn Your Badge Post in this thread with: A link to your world you've created using Mesh Gen. A screenshot of your avatar standing in your new generated world.. A brief description of your experience (How long did this take you to build? What challenges did you face?). Unleash your creativity and craft using Mesh Gen AI!
1.1KViews9likes4CommentsGen AI Live Events to Enhance your Workflows April 21st - April 24th
Meta Horizon World’s new Gen AI tools change the way creators think about prototyping and designing ideas for worlds. To support you, we have a full week of events centered on incorporating Gen AI into your workflows with discussions from creators and mentors on how these new tools transform creation. Monday, April 21st 12 PM PT - How to Build a World in 5.5 Hours using Gen AI with Habitor Learn how Habitor (creator of Bugs! and Plants!) challenged himself to build a world with limited time restrictions using the new Gen AI tools in Meta Horizon World’s desktop editor. Hear about his creative process for developing Suitcase Scramble, and discover how to incorporate Gen AI into your prototyping and design workflows for faster iteration. Tuesday, April 22nd 11 AM PT - Build-Along Challenge: Quick World Creation using Mesh Gen with SpaceGlitterUnicorn Watch SpaceGlitterUnicorn build an environment in just an hour using only the new Mesh Gen AI tools. Then, challenge yourself in Creator Challenge #8 to build an environment using the same constraints and see what you can create! Wednesday, April 23rd 11 AM PT - Workshop: World Planning Made Simple with SeeingBlue In this workshop, SeeingBlue will guide you through effective world planning before you dive into production. You’ll learn to leverage the new Game Design and World Planning sheet—a comprehensive planning resource for audience, core experience, aesthetics, and monetization. Wednesday, April 23rd 1 PM PT - Prompt Engineering 101: Optimizing Mesh Gen Prompts with Elastic_Plastic Great results from Gen AI start with the right prompt. Learn how to generate props, set pieces, and environments that fit your aesthetic and design needs by using effective key words and phrases to guide the AI. Thursday, April 24th 5PM PT - Scripting with AI Support: Gen AI TypeScript with Tellous Learn to work with Gen AI TypeScript tools as your creative partner to produce mechanics and features with greater speed and efficiency.350Views8likes0CommentsWeekly Creator Challenge #5: New Creators
New Creator Challenge: Simple Asset Spawning Challenge Overview This challenge introduces you to simple asset spawning using the desktop editor and Typescript. You’ll learn how to: Create a Template Asset Edit a Template Asset Use Simple Spawning to spawn your asset. Duration: Mar 24, 2025 - Mar 28, 2025 Estimated Time: 30-45 Minutes Mentor: SeeingBlue Rewards: Challenge Champion Badge 🏆 Challenge Trifecta Badge 🏆🏆🏆 after completing three challenges Need Help? Forum Support: I’ll be actively monitoring this thread during the Challenge duration to help you succeed Live AMA: Join my Asset Spawning and World Streaming AMA on 3/25/2025 @ 12PM PST. Register here Skills You’ll Develop: Creating an Asset Why: It is the first step to creating expansive dynamic worlds. Uses: Saves objects to be used later in your world or other worlds. Edit an Asset Why: Allows you to correct mistakes or add features to an asset. Uses: Update an asset once and propagate the change to all the worlds that use it. Spawn an Asset Why: Allows you to control the amount of resources being used in your world by determining when, where, and how an asset arrives in your world. Uses: Spawn creatures only when a player is near a specific area, create a grabbable that replenishes each time a player grabs one, and much more! What You’ll Need Meta Quest Link Horizon Worlds desktop editor VSCode Helpful Resources Meta Developers Learn Center: Introduction to Asset Spawning Creator Manual: Simple Spawning Challenge Steps: Download the Challenge PDF in this post and follow the steps. How to Earn Your Badge Complete all the steps in this challenge. Document the changes you made to your asset. Optional: Publish a world with a trigger zone gizmo to spawn your asset. Post to this thread with: A description of your asset. List of changes you made to the asset. Screenshots showing your asset spawned in the world. Optional: A link to a published world with the ability to spawn your asset. P.S. Want more of a challenge? Try out the Experienced Creator Challenge: World Streaming. Join my AMA: Asset Spawning and World Streaming on 3/25/2025 @ 12PM PST. Register here1.9KViews13likes7CommentsWeekly Creator Challenge #4: New Creators
New Creator Challenge: My First Custom UI Challenge Overview This challenge introduces you to the process of creating a Custom UI in Horizon Worlds, even if you have never scripted with TypeScript before! Custom UI (User Interface), is a React-based feature that allows you to display dynamic and enriched content, display images, and receive inputs from users. You’ll learn how to: Find and implement the Custom UI Gizmo Add a Custom UI oriented script to the world (using TypeScript) Apply basic formatting to a Custom UI Upload textures to display on CUIs Display an Image on a CUI Duration: Mar 17, 2025 - Mar 21, 2025 Estimated Time: 45 minutes Mentor: PigeonNo12 Rewards: Challenge Champion Badge 🏆 Challenge Trifecta Badge 🏆🏆🏆 after completing three challenges Need Help? Forum Support: I’ll be actively monitoring this thread during the Challenge duration to help you succeed Live AMA: Join my office hour Build with a Mentor: CUI on 3/20/2025 Challenge Steps: Follow the instructions in this video to complete this challenge: Video link: The steps are: Add a Custom UI gizmo to your world Create a TypeScript and enable the horizon/ui API Modify the script to implement the CUI framework Add your first CUI View by changing the background color Add properties variables to the script to connect texture assets Import images that will be used as textures Connect the texture assets to the CUI through the properties panel variables Modify the script to display the image in the CUI Skills You’ll Develop: After the completion of this challenge, you will learn how to: Create a Custom UI Import images to display in a Custom UI gizmo Use TypeScript to make basic changes to a Custom UI display What You’ll Need: These are the technical requirements to complete this challenge: Meta Quest Link and the ability to launch Horizon Worlds desktop editor Visual Studio Code A PNG image of your preference Helpful Resources Get started installing the Desktop Editor Official Documentation for Custom UIs How to configure Visual Studio Code to script in Horizon Worlds How to Earn Your Badge Complete the steps to create your first Custom UI by following the steps outlined in this video Publish the world Post to this thread with: Your world link A screenshot of your creation A brief description of your experience (difficulty level, what you learned, suggestions for future challenges) P.S. Want more of a challenge? Try out the experienced creator challenge here: https://communityforums.atmeta.com/t5/Events-Competitions/Weekly-Creator-Challenge-4-Experienced-Creators/td-p/1304552
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